Hey all, I'm after feedback on all areas of my website. Currently looking to land my first job in the industry (here in the UK) so need to make sure nothing is hurting my chances. The only thing I'm not too happy with is my showreel, its getting pretty dated now and so I'm tempted to take it down and leave just the gallery. Any suggestions? Cheers.
www.matthewbeech.com
Replies
Also, one of your thumbnails went to a mostly blank page with "In-game | Wires", which I thought was kinda unneeded. Just stick them both on one page.
Best of luck on your job hunt!
welcome to polycount. For the game art, you should straight up have it load on the engine, and at the same time make the wires an available link. The metal on the left robot render looks like wood to me but when I look at the right, it is metal, define it more.
One thing you are lacking in overall presentation is you are actually not putting your best work first, eg: the wooden storage. Beauty shots are all the way in the back? also floor is blurry, and you forgot to press 'G'
Things to work on: as I mentioned above, that applies also to your film work. In the zepplin render, tell us what you have modeled. Good luck, do not take this the wrong way it is a competetive industry and you always want to show off yourself the right way
Change Lucid Turnip to your name. Just makes more sense.
Don't hide your resume/cv in an about page. Make it a main option instead of "about me"
Those editor lines and such in your store scene might distract from the work. Could be worth retaking those images since it's so easy to fix.
I dig that wonky shack. Though it's curious that the first texture sheet is saturated while the other one is not (not talking about the specs on the right).
Art looks good, though "shot3", the scuba guy image, is kinda wtf?
I like the font in your portfolio. It probably make it a bit smaller though in comparison with the images. Or less standing out with a different colour.
http://www.thejonjones.com/2005/10/07/your-portfolio-repels-jobs/
Also, I really dig the mech thing with the crate, but the wires/in engine splash page made me think your site was broken. I'd say put them both on one page, even if you have to use scaled down images and link them to the full res ones. Did you do a high poly mesh/normal bake/spec maps for that model? If so you might want to show them off.