Sorry to bring up a game that's been out for a while, but with UC going on I haven't played any games as of late. I went to Jay Evans' place last night to do some gaming and he popped in Uncharted 2 for me.
Ho. Ly. FUCK.
Those environments? I think they're the best I've _ever_seen. They are the most overally complete, polished, executed and designed environments I've witnessed in a game before.
I had to sit and view the worlds to purposely find flaws, just to redeem myself in thinking they were perfect.
I only got to play it for an hour or so, to which Jay kept saying I haven't even seen the best.
Does anyone have technical information for their technology used? I want to know what sort of passes they're doing, engine name, tools used, etc. Who's got the skinny?
Drool.
Replies
Uncharted does look great though.
About there engine, i believe its a deferred renderer with SSAO.
http://www.gamezine.co.uk/news/games/u/uncharted-2/nd-entire-uncharted-source-code-available-sony-s-first-parties-$1308158.htm
It's a very nice looking game! Some of the best stuff I've seen . I actually bought a ps3 to play this . The only thing I don't like too much is their SSAO, looks good sometimes and superweird in other situations. I don't think we'll see good SSAO on current generation of consoles anyway. For the rest yeah deferred renderer with a combination of realtime lighting and baked lighting here and there, most stuff constructed out of modular pieces, and they use clever texture blending on almost all the larger environment pieces.
they're fucking fantastic. the ssao does help a lot, but it looks crazy regardless.
I personally think left 4 dead 1 enviros are dead on about story telling and polished gameplay .
Needless to say i need to play uncharted2 even people that never played games say its awesome.
One of the nicer things about it is they don't seem to be using too much super-high-end ground-breaking tech - they just seem to be using a few clever little technical things very well, and doing a lot of quality art work.
The graphics aren't that busy. It's sort of like Gears of War. I thought that looked kinda bad, until I actually played it. Uncharted 2 looks kinda like... Gears of War, in color, on crack. It's incredibly beautiful, and creative too. Things like the train part, where you're not just running around on a train that follows a straight rail (like we've seen in dozens of games before), but the terrain keeps changing and you go past all kinds of interesting environments WHILE fighting on the train. It just looks brilliant. Very convincing snow stages, too. Snow seems to be hard to get right in games.
IMO Uncharted 2 is leaps & bounds greater at story telling in its environments than L4D - and I'm a HUGE fan of L4D.
You _need_ to see the game in motion. I was 'yea it looks good' before I saw it lastnight. Now I'm in shock at what they've done.
I haven't seen any of Uncharted 2, because I don't have (nor can I afford) a PS3, so I'm still in a self-imposed media blackout. If I see it, I'll want it even more than I do already. I agree about L4D's storytelling through the environment art, though - the scrawled messages in the safe houses in particular were excellent.
PS3 exclusives make me cry.
Don't get me wrong, Left 4 Dead is a stunning game, but damn, the maps in some places are so old school...
Maybe.
But there was a lot that could be improved, iirc there was alot of faceted meshes and the lighting was very flat in areas ( I blame the limitations of shadow mapping). Also there wasnt much variation in materials, mostly just diffuse and no normals or spec.
What then answers YES to those, in your eyes?
Actually, their tech is quite strong... The shadows are almost flawless and it seems to take some black magic to get it right in a realtime engine.
And the fact that the player, the AI, and physics can all properly interact on top of moving objects like the train or collapsing buildings is quite amazing too. It's not some trickery or scripting, the engine can actually do this, which is a first time ever.
All the artwork is super awesome in the game, too...
All that being said, online play isnt my cup of tea, and bring on MW2!
What's up with the L4D 2 hate based on a.) screnshots and b.) a demo?
EDIT: Don't get me wrong, its not that its an awful game... Its just that you can tell its a different set of people who did this one compared to the original. The character models are damn good though But holy shit, could those view weapons be any bigger/out of place on the screen
warby: id say so !
or at least best looking environments SO FAR ...
Isn't their sole reason for existance; to be judged by the end user?!
Well, I finally caved and checked out that video in HD on YouTube, and I guess I'll have to catch it in person somewhere, because it didn't look as awesome as everyone's saying. Maybe the quality of the video was partly responsible, I don't know.
Granted, it was obviously good work, and the actual action / set up of the first act was pretty cool with the train dangling off the cliff, but I'll have to see some of the later environments (like Nepal, apparently?) in some better-quality video to really appreciate it, I think.
I loved how some of the puzzles you have to climb on are so old that they fall and crumble apart as soon as they activate. Things like that put u2 beyond Indiana Jones imo.
One gripe: I wish the path was a little more open. It took a little of the fun out of it when finding a path consists of hunting for the series of hand grips conveniently jutting out in a ladder pattern.
The city of Nepal was really not that impressive, imo. The jungle was hands down the best foliage-laden level I've ever seen, though.
The village was nice, yeah. Maybe it's not Nepal I'm thinking of. Whatever the big city level was... I dunno. It was nice, but not amazing.
Even so, seems like the guys at ND did a great job. Hopefully I can drop enough hints to the wife between now and Christmas to make sure that Santa better be bringing a PS3 and a copy of Uncharted 2 with his fat ass this year.
If he doesn't, then it's a protein shake and a rice cake instead of his usual gin & tonic and a pepperoni pizza. Hell, he could stand to lose a few anyway. He must have a lifetime's supply of Coca Cola....