This is pissing me off. I can't plug in my damn iPod/headphones without ZB freaking out and asking me for a damn activation. This time it was a USB bluetooth adapter.
I've been having similar issues with Mudbox, every time I switch the type of internet connection (from LAN cable to USB wifi stick for example, when working from the parents' house during summer) it counts as a new machine, and you're only granted 3 activations. Support can reset the installs count but this crap usually happens on weekends or right before a deadline, and is very annoying indeed.
Don't you love it when you pay for software, only to have more hassle than those who pirate said software?
This isn't me rubbing it in, mind you, I just want to express my love for developers that follow the principle of rewarding a purchase, rather than punishing. I fully understand wanting to protect your software, but I am very doubtful that anything beyond a product-key does more to combat piracy than to annoy legitimate customers.
edit: on that topic, I would really like to see numbers on how many studios use cracks/dodgy tactics for legitimate software, just because it's less of a hassle!
Something I've been wondering, with R2 I used to deactivate / reactivate my license between my personal laptop and my desktop at work. With R3, once I try to reactivate it on either machine, it will tell me that its already been deactivated and will ask if I pretty much wish to re-reactivate it. Did they change something with the licensing with R3? (I'm beginning to wonder if I am supposed to just leave it activated on both instead of doing it the old way, or if it would end up telling me it is already activated on another machine :S)
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This isn't me rubbing it in, mind you, I just want to express my love for developers that follow the principle of rewarding a purchase, rather than punishing. I fully understand wanting to protect your software, but I am very doubtful that anything beyond a product-key does more to combat piracy than to annoy legitimate customers.
edit: on that topic, I would really like to see numbers on how many studios use cracks/dodgy tactics for legitimate software, just because it's less of a hassle!