Hey,
I'm having this issue with the normal maps on my gun, they exported correctly and my uv map is correct as well, i tried reloading it over and over again, reopened my lowpoly and reload the uv's as well, restarted max several times and did about 10 new bakes, does anyone know what the problem could be here? thanks in advance!
Replies
Otherwise, I'll go over things:
-You need to set render To Texture to "use existing channel"
-You need to make sure the exisiting channel used is channel 1
-You need to delete the automatic flatten UV's modifier from you lowpoly mesh
-You need to make sure you unwrapped your lowpoly into channel 1: set the unwrap modifier to channel 1 and collapse to make sure
-You need to rebake your normalmap with all settings set correctly.
-You need to make sure that the normalmap is set to use channel 1 in the material.
EDIT: I just took a peek at Kjell's file, pretty much all of the above was wrong and needed to be done, so i fixed it.