Hello i will post here my final scetch i want to put a name of my end game visual its called -THE HOMMEMAGE THRONE- i will use torque 3d engine
the geometry in my engnie will be more detailed this is just for you to tale a picture of the idea hope all you like it
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Im wandering if i can enter the 2d contest with this , and this my final sketch and and 2d design took me today about 10 hours no stoping love this!
here is the final draw
CONGRATULATIONS DAVID VERY WELL DONE WORK!!!
Well this image is render in 3d max with default scanline render two omni light one with shadows and only the materials have the normal map and diffuse i have let the lights in standar with no changes because the propose its maked in the engine but only to see how textures blend with the color and detail , in some cases i use nvidia normal map and in other cases zbrush normal maps , my textures are 128 by less .. like 128 by 80 or smoething ,in each texture i use photoshop for making good texture and i use tiles texture for saving textura map space so a rpeated in the block as yo see this image has 9 diferent textures of size 128 by less .
sSo this model has 8300 something tris and 4000 thousand polys , i have modleed all and i take reference for 3d models of arc and images now let put it on zbrush!!
well i almost broke my back doing this floor because the easy way is to unwrapet but by the size limit of textures we have i decide that the only way to get it is oding each texture in the flooor by 128 *128 and detach each plane in the floor and put the map of each tile in each square thats the only way to get it , and i almost broke my neck because you have to resize and rotate each map in the 3d max scene , so it was finish and beautifull looking it worth the pain.
for you to get the idea
Just aprobe in torque wiht hdr but i will not use it in the final composition hdr gives you a hole diferent tipe of image and is great but i wont use it.
Here is my image of the half in torque im almost finish the floor and a little hall and put the throne and some other details and starting combining all in torque light rays will be enter in the scene and some cool torque effects.
:thumbup: i love to leave the shot piece as it it no retouches no sharp no nothing in photoshop play as it is form torque 3d what a cool game engine i reocmend you all to use it .
please to apppreciate well the details save it in your desktop and open with quick time viewer the size is 1100 for less something enjoy my work!:)
beauty shot #1
Beauty shot # 2
All things considered though this is a solid entry, keep it up.
The textures almost all are powers of two the normal maps look large becuase i dont noted when i pass the normal maps to the shet in photshop i scale down a bit i think because i took all the nomal maps form the diffuse so they are equal becaus ei have used nvidia normal map photoshop plugin thanks for your comments i will do it!
And to say that the scene is very well, and I hope that they should be just at the time of valuing it.
Greetings.
also agree, the wall texture seems a little less detailed than everything else.
turned out really good though.
great work!