Hi guys ! This is my new realtime char, personal work...
His name is "Fallen" In this character I just want to render out my own vision of demonic creatures and stuff.
used triangles 24547 for all
2048-2048 textures for Char and Weapon
*color
*normal
*spec
*gloss
*glow
*alpha
Replies
I think he really needs a more dynamic pose, though... that'd really push this out into awesomeland!
The texturing is particularly good, I like it alot. Would have made a perfect character for the last Dominance War ^^
rest images
if images are not displayed you can view them at -zbrushcentral-
http://www.zbrushcentral.com/showthread.php?t=76788
Only thing that i'd say, is that you could probably improve on it (and its a rendering thing, i guess), is the posistioning of the beastie, by making it more.. dynamic, more lifelike, say holding the axe with both hands.
Apart from that, i'd tap that. :thumbup:
great work btw, specular is rockin, o can we see your highpoly source too?
-Woog
thanks a lot guys for support and crits ! much appreciate that !
If I was to crit one thing though, it would be that his body is a bit flat material-wise, all matte blueish all over. Have you considered upping the specular in a few places, like across his chest and other protruding areas of focus, just for some kind of breakup in the feel of the surface? The monotony of his skin makes his weapon more interesting to look at, for me. It might also be interesting to take the color of the feathers in another more contrasting direction, like more blood red perhaps. Gratuitous example, feel free to ignore (rimlight hard to do in Marmoset, I know I know):
It'd be cool as hell to go up against this guy in a game.
Definately an awesome portfolio piece.
Incredible work dude. :thumbup: :thumbup:
Thats not to take away from what you've accomplished here, this character was well executed for the most part, it's just a few small things that I feel could be improved upon. Well done.
GB
I'm really digging this character. Great work.