You need to give it more love. Define the materials you are given, add some wear and tear, desaturations and color variations within the same color sphere. Occlusion gives it the depth, now give it the feel.
That about nails it I feel.
Thankyou very much for the advice, back to painting.
Cheers
i agree with what whats_true said, and would like to add that the materials/shaders and lighting really don't sell the model at all, the flat grey shaded model is looking so much better without the colours and lighting, it really destroys alot
Maybe try bringing it into marmoset, normally the shading in the toolkit pushes the optics alot, besides that use coloured lights, with coloured shadows, having it fade to black with white highlights makes it look like 90ies raytrace stuff, really grey and dead.
well if you just want to present it, take marmoset, udk is great but it will take you a hell lot of time to get a shader thats as advanced and nice working like the marmoset premade shaders, dunno how fit you are in creating shaders with the unreal engine (UDK = unreal development kit, so UE3 is standalone and free now, no need for ut3 or gears to mod it), but if you have the time to get into it, of course you can get great results with it, marmoset would be the easier and faster way
well if you just want to present it, take marmoset, udk is great but it will take you a hell lot of time to get a shader thats as advanced and nice working like the marmoset premade shaders, dunno how fit you are in creating shaders with the unreal engine (UDK = unreal development kit, so UE3 is standalone and free now, no need for ut3 or gears to mod it), but if you have the time to get into it, of course you can get great results with it, marmoset would be the easier and faster way
Thanks Neox.
Yes I downloaded the kit but I know this stuff takes quite a bit to get familiar with. Speed is very important atm like you say.
I am putting the kit in my pocket for later,... really looks incredible though I remember QUARK.
Replies
Thankyou very much for the advice, back to painting.
Cheers
Cheers
Maybe try bringing it into marmoset, normally the shading in the toolkit pushes the optics alot, besides that use coloured lights, with coloured shadows, having it fade to black with white highlights makes it look like 90ies raytrace stuff, really grey and dead.
JohnnyRaptor, Thanks, dont know what it is,.... google time:)
Edit: Just downloaded it (UDK) looks incredible
Cheers.
Yes I downloaded the kit but I know this stuff takes quite a bit to get familiar with. Speed is very important atm like you say.
I am putting the kit in my pocket for later,... really looks incredible though I remember QUARK.
Cheers
I got marmoset toolbag working and am still wrestling with the textures,.... that is for sure!
Cheers