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UZI WIP

Hi there everyone,

Anyone who's follwed any of my other posts will know my assets/scenes have been pretty simple up to this point, so I thought I'd try something a little more challenging.

I'm attempting to create an UZI, it's the first time I've tried a gun, and while it seems to be going reasonably well... I've run into problems with baking it.

Here's the high-poly:

uzihi.jpg

And here's the low-poly with the AO/Normals applied:

uzilow.jpg


As you can see, the bake didn't go so well.

Now, I'm still a bit of an amateur with normals but am I right in saying that the errors are caused by ray-miss as opposed to cage penetration? Whatever is happening I am having trouble sorting it out so any suggestions are welcome! I'm using Max to bake the maps but I may try xNormal and see what the results are like in that.

Thanks

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