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UC 2009 'END GAME' | Love Shackle | 3D

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  • 3dskillet
  • nfrrtycmplx
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    nfrrtycmplx polycounter lvl 18
    Hey there buddy,

    It's difficult to tell what's going on in this render... and it seems like the focus was on rendering more than it was on form/composition/theme... which is fine when doing a color/lighting comp, but the color/lighting comp should be in context with the theme/scale/composition of your scene otherwise you may as well just looked for reference on google for color/lighting mood.

    If this is the composition/scale reference you're going to use, I would suggest taking another stab at it, and getting some tutorials on perspective and general thumbnailing.

    on a general note, the elements being so hard to read make the scene look like an unbalanced mix of ancient architecture with sci-fi lighting... or those lights you can buy on infomercials late at night after all "The L-Word".

    It would be interesting to see also what you're using for reference. A lot of times, a good collection of reference pictures and a collage of them is better than doing a concept painting.

    Pull some references and post a reference sheet for what you're going for, and it may be more clear... allowing people to provide more feedback/comments on the idea and the ways to approach it.

    Good luck!
  • 3dskillet
    First off let me start by saying, there is no conceivable way right now that I will get this done.

    As soon as I posted this thread I got an art test.
    So the contest took a back seat.

    So needless to say I've only given this project about 4 days now. But who cares right ? There will be the rest of my life after the Unearthly is done. Not like anybody wins anyway LOL.

    So here is what I did. sort of blocked out the building frames , roads and rocks. Then I got side tracked in Unreal :) That is until the wife got home and made a scene about my son watching . He heh !
    Right off the bat I noticed
    1 . texture direction needed to be fixed, so the normal maps would treat the light the same. So I made a simple arrow texture to make sure they were going the right way again.
    2. The level was boring as shit to play so I will be enabling the mechanical roots collisions to walk onto. Then move them around for more walk able surfaces.


    mockup_one.jpg







    In this image I have some more of the layout.
    1. just a simple zbrush sculpt for the background rocks. Using tilde-key , I made it tillable.
    2 these are just some spikes I will be adding to the scene. Letting the player know. he/she better not fall off.
    3. These are the mechanical roots. This isn't a full rep what they will look like, that will be figured out in the modeling process.

    mockup_two.jpg


    oh yes p.s.
    thank you nfrrtycmplx thank for your incite.
  • 3dskillet
    here is the basic idea for the mech_root

    root_001.jpg
  • 3dskillet
    couple of tings for today
    I did some of the root layout, walking style, and design style

    made a texture for the building, and completed the mapping for one of them

    root_layout_001.jpg

    building_001.jpg
  • 3dskillet
    I introduced a new texture to the scene, this is is the entrance building

    entrance_001.jpg

    this is the current layout, I deleted the lookout towers completely they read better to me as a castle . It also gave the entrance more meaning

    layout_002.jpg

    more to come ...
  • 3dskillet
    pit_003.jpg

    few updates
    gave the road a bit more bend, and added lights to it

    built a wall that surrounds the entire pit, though I am only focusing on this section till the contest is over.

    moved the fortress to the left and back and increased the size of the entrance building for better composition

    now it can all be viewed in engine
  • 3dskillet
    here is the SEED

    to explain : it is what the Alien ship drops in order to create the Bio Mech Roots that you see in the scene

    Together they act as a planetary TerraFormer, so that the evaders can inhabit the planet

    terraformer_001.jpg

    I cranked the emmisive again on the mech root, just toying with it
    probably put it back down again, donno

    anywho, think I'm off to my friends for a beer
  • crazyfingers
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    crazyfingers polycounter lvl 10
    Little bit of lighting setup, and light maps and this would really start shaping up, dude. Impressive amount of work for going solo!
  • 3dskillet
    everything has a light map attached to it, I will work on the target lights as soon as I finish the layout a bit. I want to keep it dark ,

    but your right there needs a bit of contrast

    thanks for the encouragement

    did you avatar just change ? or am I seeing shit again :)
  • crazyfingers
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    crazyfingers polycounter lvl 10
    there's been a bit of tom foolery with the avatars lately:
    http://boards.polycount.net/showthread.php?t=67418
    You're not trippin'

    Would be interesting to see a shot of just your lighting, might be able to give you some tips.
  • 3dskillet
    " there's been a bit of tom foolery with the avatars lately"
    LOL funny


    avatar_.jpg
    thanks for the offer, there is still a bit of work to be done before I take Lights seriously, Later today or tomorrow I suppose
    playing-field.jpg
    yello - the Beauty shot that you have been seeing
    blue- the playing field (walk able surfaces)
    orange _seed 1 of 2
    highlighted green - new addition of alien type lights
    bg_view_001.jpg
    red- playing field
    yellow - beauty view
  • STRIKER
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    STRIKER polycounter lvl 14
    nice stuff keep it up!
  • 3dskillet
    thanks Striker !!!!

    OK there are way too many updates in this to list , some you may not immediately notice.
    It's been a long day :)

    layout_004.jpg
  • 3dskillet
    BTW how do you crank up the AA for unreal ed ?
  • Ged
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    Ged interpolator
    well it looks well made and like theres alot going on there but I cant tell what it is, might want to focus the viewers attention with something, different in design or lighting etc?
  • 3dskillet
    yes indeed MR. GED
    back to the beauty shot for a bit

    just wanted to tap the rest of the scene a bit first
  • 3dskillet
    I had to take a couple days break from this
    but here is an update for the beauty shot



    layout_005.jpg
  • 3dskillet
  • 3dskillet
    thinking this as the beauty instead

    man I got to make up my mind quick

    beauty_004.jpg
  • 3dskillet
    ok it's been done

    congratulations everyone !!!
  • killingpeople
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    killingpeople polycounter lvl 18
    good job on finishing man!
  • 3dskillet
    thank you Killingpeople,

    that means a lot

    plus I must apologize , I am usually a bit more chatty during these competitions . I was really hoping to connect with more people on Polycount. There has just been a bunch of activity outside of this contest. Made it difficult to circle the threads as much as I wanted.

    That said, what I have seen here is really good stuff.
  • Mark Dygert
    Congrats on finishing! This one fell off my radar much for the same reason, just not enough free time for thread browsing... I really really like it, nice work!
  • Ben Apuna
    Yeah big congrats on finishing. I really like the shapes and silhouettes you've got going on in your scene. I think you did the smart thing by just keeping on working.
  • 3dskillet
    odd
    this pict was deleted from my picasa google folder

    beauty_002.jpg

    and it's actually what I ended up using as the beauty shot one
    should be working now (on previous page)

    Vig, big thanks !!!
    I hope to hang out at some point, I met oXYnary, at one of the local meetings. He had good things to say about you. good job on finishing your piece ! Well done !

    Ben Apuna , thank you for the kind words, I wish I had some Hawaiin weather right about now :)
  • 3dskillet
    now the contest is over

    it is time for a little fun :)

    gameplay_001.jpg
    gameplay_003.jpg
    gameplay_005.jpg
    gameplay_006.jpg
    gameplay_002.jpg
    gameplay_007.jpg
    gameplay_004.jpg

    oh yeah it's on !!

    gameplay_009.jpg

    gameplay_008.jpg
  • d00kie
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    d00kie polycounter lvl 17
    HAHAHA! nice! nothing better than having some fun with something you worked so hard on. hard on. congrats on finishing and decimating Kensai. :P

    looks intense!
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