G3L wrote: »
Thought this post from Behrooz Roozbeh from Naughty Dog would help shed some light on this...it's pretty much what everyone has said up to this point about vertex blending. This comes from the Unhcarted 2 Art Thread on Zbrush Central, check it out herehttp://www.zbrushcentral.com/showthread.php?t=79141&page=7&pp=15
There is a game shader technique called vertex blending that does wonders for tile-able textures..
The blend Shader uses two sets of textures plus an additional blend map to reveal another set of textures
Lets say top texture set is the undamaged version(diffuse, normal, specular,...etc maps)
and second set is the destroyed version of the tezture set, so using a blend map and painting the vertex (assume red channel of vertex is used for the blending) then depending on vertex value of red channel will reveal the second set of textures.
Mypeople wrote: »
If anyone figured out how to do that, would you mind posting a pic of your shader network? be so awesome to see how its done.