Thanks for the feedback guys, aye i'll fix the alignment and as for the 2d Artwork had them linked directly to the images as I didn't have multiple sheets, i'll get em a bit more organized. Thanks again.
Guys i'm not duplicating this pixel shift problem on the contact or tutorials page. The Resume page is the only page that I can see doing that as the page pops the scrollbar
It looks like a good portfolio. It shows you got all the basic stuff out of the way, and are ready for production. Should be enough to get a gig somewhere, so good luck buddy
Quality work and a nice site. Good luck landing a job
I do get the pixel shift on your Contact and Tutorials pages, I think it's caused by removing the scroll bar from the right side of the window. I'm using Firefox 3.0 on a monitor with a 1280 x 960 resolution.
On the 2D section take out 'Market place' and 'Canyon Env' they are your worst pieces.
As for the 3D section: bring the 'Moblile light tower' all the way up and 'western watertower' all the way down. Keep the sci-fi in the middle.
I do get the pixel shift on your Contact and Tutorials pages, I think it's caused by removing the scroll bar from the right side of the window. I'm using Firefox 3.0 on a monitor with a 1280 x 960 resolution.
EDIT: cool domain name btw :thumbup:
Haha thanks man, yeah i'm going to have to push the footers down to ensure the scroll bar remains, i'll look into an alternative. I'm pretty meticulous that way and it bugs me just as much as it does for everyone else!
On the 2D section take out 'Market place' and 'Canyon Env' they are your worst pieces.
As for the 3D section: bring the 'Moblile light tower' all the way up and 'western watertower' all the way down. Keep the sci-fi in the middle.
Thanks mazvik I agree with your crits on this and will make those changes. Thanks again
Nice work dude! Love the jungle scene, also well done on presenting your work in a game engine that is a big plus in my opinion. Congrats & good luck
Thanks Vik, I had your portfolio bookmarked because the test subject piece was just ace. I was originally going to present it in the Cryengine but went with Unreal 3 instead as I was more familiar with it and it has stronger shader abilities. My next project im working on the side is kinda similair, an underwater "bioshock" style deco piece.
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EDIT : nvm it works ...
Also, the header for 'contact' and 'tutorials' is a bit shifted from the other pages.
I'll also change the title. Mr. Firefox iindeed.
I do get the pixel shift on your Contact and Tutorials pages, I think it's caused by removing the scroll bar from the right side of the window. I'm using Firefox 3.0 on a monitor with a 1280 x 960 resolution.
EDIT: cool domain name btw :thumbup:
Nice stuff, few crits if you do not mind-
On the 2D section take out 'Market place' and 'Canyon Env' they are your worst pieces.
As for the 3D section: bring the 'Moblile light tower' all the way up and 'western watertower' all the way down. Keep the sci-fi in the middle.
Good luck.
No crits! on the portfolio.
Get your resume into a downloadable doc file, then you'll get about 314830948312904823901482390 more offers.
Nice work, good site layout too.
My only beef is with the header click box hangs down right on top of the buttons making it too easy to click the main header by accident.
Haha thanks man, yeah i'm going to have to push the footers down to ensure the scroll bar remains, i'll look into an alternative. I'm pretty meticulous that way and it bugs me just as much as it does for everyone else!
Remember when I sent you that PM for some scripts? There was a reason for that! You were such a huge help!
As for the header, I noticed clicking the links were a bit of a pain as there was no space between linkable areas. I'll fix that as well.
Thanks mazvik I agree with your crits on this and will make those changes. Thanks again
Thanks Vik, I had your portfolio bookmarked because the test subject piece was just ace. I was originally going to present it in the Cryengine but went with Unreal 3 instead as I was more familiar with it and it has stronger shader abilities. My next project im working on the side is kinda similair, an underwater "bioshock" style deco piece.
Hey Charlie, welcome to Polycount and thanks. Get some work and get it seen and critiqued. My best advice