Hey all,
In my attempt to learn Max(been working in Maya almost exclusively till now), I'm doing my first character model in Max. Not only that, it's my first female character and second attempt at a game model.
The original character and concept is by a buddy of mine. Here's his site if you're curious.
http://milkinthepantry.com/
I roughed out some of the basic forms a week ago.
I spent last night refining the face. Though there are a few things that feel off. I used to doing realistic work, so I'm having a hard time making the forms a bit more basic for a cartoon character. Any crits would be much appreciated.
Beyond that, I did have some questions about hair solutions. I was recently shown wires for one of the Guitar Hero characters, and his hair was composed of extrusions straight from the scalp. Is this standard or is the hair usually a separate mesh? I'm also worried that since I'm building the helmet and mask over the face, it's going to hurt the form of the hair a bit.
Any advice or critique would be great though I know it's certainly in its early stages.
Replies
If anyone has any advice or critique, I'd be much obliged.
I think it takes alot of knowledge in ordinary human anatomy to make something that isn't supposed to look like an ordinary human, and to make it look good.
Well i feel you made a good decision in scrapping it, though it's never a bad idea to continue practicing, but as portfolio piece i can't really see any future for it.