SALAMANDER ARMY
Naza Spongerock Ferg
UPDATED WITH LATEST IMAGERY AND FLIM-FLAM[let it be known that today was a great day, for it was the day ferg discovered the text formatting options]
Lament of the Darmonians in C Minor
The sky was blue and green, a perfect day on the planet Darmonius X. Suddently, there was a bright flash in the sky as an immense white ball appeared out of nowhere, seeming to hang in space. As the beings of Darmonius X watched in horror, the white glow slowly faded back to reveal a dark planet nearly filling the sky.
Within minutes, immense bolts of energy thousands of miles long began to arc between the two planets, as Darmonius began to rip itself apart. The dark planet continued to hang motionless in the sky, seemingly unaffected by the ravages of gravity that were quickly destroying Darmonius.
Few were able to make it to the evacuation ships amid the chaos of this sudden armageddon. As they watched in horror through their shuttle windows, their home continued its violent death. The famous Darmonian Spires crumbled and fell into rivers of magma as vast chasms tore open across the planet. Chunks of Darmonius larger than cities began to tear free and move towards the dark shape in the sky, which seemed to be devouring the remains of the once proud planet.
Mere hours later, the dark planet would vanish as quickly as it appeared, leaving only a loose cloud of debris floating through space, and a handful of planetless Darmonians.
Second shot concept:
Concept for the background elements:
Replies
I'm still unsure whats going on in your concept but i'm looking forward to finding out!
We're gonna go with the upper right concept in this comp for the second beauty shot
Also if you do something that is so open ended, you run the risk of not being able to frame the shot in an interesting way... wide open spaces with a lot of particles is also very expensive for a game environment... Unless you make it very flat and low res.
Could also run the risk of confusing the theme somewhat.
I really dig the thumbnails from naza.. the composition in them is much better than the composition you've chosen for your final beauty render.
Let's see some 3d though, for reals.
Generally a good idea/theme... interesting level of chaos going on as well.
EDIT: Nice team logo too.
ben: thanks man, here's hopin we can do naza's awesome concept art justice in 3d.
here's some final concept action
good job guys.
please make ma a 1280x1024 screensaver!
wish you best luck.
Hate to suggest this at this stage of the concept, but i think it might look cool if the horizon had the same curvature as the celestial body that's about to crash into the planet, as if the two were evenly sized. It'd look a little more spaced out and unearthly! Love the lightning bouncing between the two.
crazyfingers: Ah but it shouldnt be just as curved, unless the camera was exactly half way between the two planets. Since the POV is from the surface of Darmonia, the horizon would be much flatter than that of the planet in the sky. Hooray for binocular vision!
Quick and dirty lava test... 4900 poly mesh, 512 textures. Super sloppy, just to test the workflow... should have a better shader test to show off soon. Real work start tonight. Spongerock is working his way through the proxy right now.