Hi everyone! Just setting up our teams post link for UC, got nothing right now to post but will have something tonight or tomorrow. [Team Elysium] consist of three of us artists who all work together at a game company in Orlando called N-Space, Concept- Richard Livingston, Environment Artists- Michael Gold and Colin Adair.:)
Replies
I hope everything's going well over there. Hi to everyone from Crystel. It's good to see Richard's helping you with the concept, he has always come up with some really impressive stuff. Do you know if anyone else is participating?
I've got a concept of my own, but I can't say I've ever made an environment before. I was hoping to convince John and Bryce to join me but they haven't responded yet. Ah well.
any links would be much appreciated
thanks in advance :poly136:
Thank you so much Target_Renegade! I will give that a shot this weekend and post the results
Overall your concepts are solid, i want to say a little on the flimsy side with the chair though, too many really tiny details that don't translate well in game engines, try adding some meatier bits. My favorite bit is the wall prop, Nice and meaty with easy to model shapes but intersting character, with cool but doable effects that can be added in the game engine.
The flag seems a bit overly generic to me, a fist clasping a lightning bolt in that style just doesn't lift your scene up.
The cage above the chair could definitely use some jazzing up, some simple spikes would go a long way.
Overall great pencilwork and perspective. I'd use your cieling prop for inspiration in jazzing up the overall scene and bringing a cool, unified, doable style. Also, you guys need to think of a color scheme, or at least start experimenting so you can incorporate objects and shapes into your designs that will use the correct colors in the correct proportions.
Hope that helps, you guys have a strong start.
Great points, thank you so much for the Crit, definitely smaller pics from now on, and i will reduce the size of the current ones as well
You three certainly have a kickass start, and consequentially the preliminary builds and concepts are looking very promising. Gotta' agree with crazyfingers - you have solid pencil work going on and the level of concept per detail is simply fun to follow.
My current concern is a nit-picky one and probably isn't actually a problem. The platform walkway around the cage and on the upper level feel incredibly barren. What are your plans for constructing those pathways? Tiles? Large-cut segmentation (like sidewalk construction except 10x)?
Good luck guys! This is looking very strong!
Agree the pathways will need to be thought out more, all in due time my friend, some ideas are being thought of and will post the new screens when we can
I love the concept ellaboration, no need to do 3d anymore
Thanks so much, we still have lots to do, time running short ahhhhhh!!!:poly122:
any thoughts?
This is what I have modeled of the "uncomfy chair" so far. Im using the second concept which is a bit thicker than the first, so that it can translate a little better in a game engine as crazyingers mentioned.
updated high res version of the chair