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UC 2009 'END GAME' | Sticky Rice | 3D

This is the first team Sticky Rice Post! Concepts and sketches are coming soon as well as an outline of our End Game Idea!

Team Sticky Rice is...

Jonny Rice...Explosivo!
Zhen Xiao...Xiao110
Scotty Wang...pywscotty

Replies

  • professorXXX
    lol nice name guys! good to see you on.
  • Explosivo!
    Sup Mang? Ok we've got lots to do. First off, Logo!

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  • Explosivo!
    In the vast reaches of space the final stage of a war game is taking place.
    Two armadas of giant iconic warships tear each other apart on a grid of battle platforms that hang in the void between stars.
    It's checkmate in this Sci-fi Chess Battleship Mash-up Space Opera 3000!


    :poly127:END GAME!!!!!:poly127:


    :poly136:

    The following rough sketch took about 2 minutes, but gets some of the main elements incorporated.

    ">4009245160_1abe87600d.jpg

    The ships will retain the main shape of chess pieces, with added on goodies like antennae, jets, boosters, noopers, purners, engines, windows, Big guns, little guns, and lots of cool stuff.

    Kinda like if Captain Kirk and Han Solo joined forces to defeat the Evil Vader Borg Empire.:poly124:



    a%3E
  • Explosivo!
    Been doing tons of sketching on paper to come up with ideas to move forward on. Here are a few for the platforms that will make up the floating white squares on our chess board in space.
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    Here are some of my ideas for the chess piece battle ships.
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  • Explosivo!
    Pre-Vis! To block out the shot I threw some placeholder models together and spaced them out in various ways, this is the first stab at how the board will be set up and the staging of the scene.">
    4009427105_6f01994e8d.jpg
  • killahk
    hey whats up guys nice logo/name
    I see you have some cool ideas devolping,keep it up
  • BlvdNights
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    BlvdNights polycounter lvl 8
    oh shi-!

    Watch out for these guys!!

    YYYEEE---OOOWWWW!!
  • s0id3
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    s0id3 polycounter lvl 8
    Looks cool, make a Millennium Falcon outta chess pieces!
  • professorXXX
    good to see you guys on here. Nice blockout...only advice i would have is more foreground elements
  • Explosivo!
    Ok, we've got some placeholder-ish Chess lowpolys ships comped into the scene in Unreal and some rough lighting to figure out some "SpaAatial Relationships" Me Scotty and Zhen decided we needed some some feedback. Everyones stuff looks really interesting, I can't wait to see more Unearthly goodness. Especially from my AILA homies...
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    We've decided on our pawn. The model is on it's way!


    ">4023673109_4043ea5bb4.jpg">4023691381_b61eea0d5a.jpg


    Still finishing up queen, but you get the idea?

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  • seforin
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    seforin polycounter lvl 17
    haha now this is better some interesting ideas here looking forward to more!!
  • killahk
    wow this looks super cool, i love the camera angles you have going on, great idea
  • BlvdNights
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    BlvdNights polycounter lvl 8
    I agree with Nick, nick blockout but more foreground would be great!
  • Explosivo!
    Thanks for the feedback fellas. Will try to incorporate some more foreground elements without making it look like we just stuck some random stuff in the scene. :\

    In the meantime we've got lots of progress that I'm excited about. Scotty has been kicking out the jams on the space platforms that will make up our "chess board".

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    I threw together this color pass by painting on top of his model in Photoshop.

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    ....AND...

    I've finished the concept for the queen

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    Still have lots to do....
  • Explosivo!
    So much new awesomeness! Check out our finished Platforms! These puppies are in Unreal and look hecka sweet. Thanks to Scotty Wang!

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    The Super Mega King War Cruiser concept is basically finished. We might need some more details here and there.

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    Our guns have to be awesome, so I came up with some different kinds of sci-fi guns to stick on our Epic Battle Chess Space Opera warships.

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    How you like me now?
  • Explosivo!
    Almost finished, we've got a big week ahead of us. but we've got TONS of progress. Check out the arts! (from midterm presentation)

    This is a Zbrush Render, that I painted over in Photoshop. Modeling by Zhen Xiao!
    4079286573_29a89230f9.jpg

    Here is Scotty Wang's beautiful model of my Queen Warship concept. (Her guns are getting modeled separately)

    4080045518_66733bc074.jpg

    I threw together some space backgrounds to use for our starry background.

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    AND FINALLY...some hecka sweet wips of our final 2 shots! We borrowed some effects from Unreal, but we plan on replacing theirs with our own.

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  • Explosivo!
    I'd love a little forum feedback if anyone out there has the time. We are about to have a Sticky Rice team meeting and we've got to wrap this puppy up soon.

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    We made the switch to the UDK. What do you guys think of the design so far? I'm liking it. It does take a little getting used to though.
  • cholden
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    cholden polycounter lvl 18
    I like the floating platforms, the space background is pretty cool, and the chess pieces could be neato even though that seems to be a 1-in-10 entry theme this year. But, it all seems so minimal to me especially considering this is a three man team. Honestly, what is this 4-5 assets and a background? Either need more unique stuff or remove most of the platforms and recompose the scene without as much repetition.

    With the scale of things, the whole scene reads as a background. Nothing is being sold as that foreground detail with a scale we can relate the size of everything too. The space background itself is pretty distracting from the work too.

    Not sure if this link will work, but it might be worth it to look at some of the entries from the Grand Space Opera challenge
    http://forums.cgsociety.org/search.php?searchid=2077729
  • Explosivo!
    Thanks for the honesty. We probably won't be able to do a huge makeover, but we will try to incorporate the feedback where we can. I agree, space background needs to be less prominent. The repetition also needs to be addressed.

    Thanks cholden
  • Mark Dygert
    It's a cool idea and I like some of your early block outs and lighting.

    I think you've gotten away from that. Like Cholden pointed out, I too think the background is way too noisy and is cluttering up the scene making it hard to distinguish the pieces, their silhouettes are being lost.

    Less stars, less rainbow colors and more of a unified color. Don't forget the polycount logo and the team colors black and green. You've got black by default if you clear out some of the cosmic clouds, green could be easy enough to work in if you just drop the logo in some place.
  • Explosivo!
    Vig, thanks for the feedback, we are definitely reworking the skymap to adjust the focus.

    I appreciate your response.
  • Explosivo!
    We are almost there. I've just got to wrap up some effects and make the final touches. Scotty and Zhen have worked their asses off this weekend and the results are all over the place.

    Thanks to those that offered advice, we have tried to incorporate your suggestions and feedback. Cholden and Vig are very cool for telling us their ideas.

    It's such an awesome feeling to see my concepts come to life. Scotty kicked lots of ass on in this project. He modeled and textured tons of stuff. I give you the Black King.
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    Zhen modeled the black pawn and did a great job, he also is the reason the background looks so much better. Zhen knows his way around the material editor.

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    Out super mega chess spaceships would be nothing without some kick-ass guns. We decided to model those separately so we could stick them on wherever we wanted and aim them in different directions. Zhen and Scotty teamed up on these.

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    I had to model something! We decided we needed a planet around to help with a sense of scale. So I made this polycount moon.

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    Unfortunately in all battles there is a loser. This is the White King that Scotty spent a few hours smashing. There are going to be some more broken bits being blasted into space.

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    And here is the latest version of the beauty shots. We are only missing a few things. I'd love some more feedback if anyone has the time.

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  • BlvdNights
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    BlvdNights polycounter lvl 8
    The metal on some of the pieces looks wonderful! But like I said earlier, emissives! I wonder if you can feather the edges on them a bit! They fight with the rest of the scene!

    But wow! What a great little scene you guys have! :)
  • ZacD
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    ZacD ngon master
    The background has too much contrast and you loose the pieces. The pieces could use a rim light
  • Explosivo!
    I love the feedback, ZacD Rules! :) We are playing with lighting now to bring out the starships. This is a little extreme but I think it's a good step.

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    Benno, thanks for the critique, we went a little excessive on the emissive.

    Zhen is going to play with our textures to calm those down.

    I got some "effects" in here now. Check'em yo.

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  • Explosivo!
    I just submitted the final images to gameartisans! Crazy. What a fun project.
    Here are the final images.

    Beauty shot 1!!!!!

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    Beauty shot 2!!!!

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    "Construction sheet" not 100% sure if this is what they wanted but this is what they got!

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    The Concept sheet!

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    And last but certainly not least, the Texture page. (with room to spare)

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    Sharing is caring. This has been awesome.

    Thanks to ZacD, Cholden, and Vig for the feedback. :poly127:

    Seforin, I hope you like it! :poly122:

    Killahk and ProfessorXXX thanks for the encouragement. :poly136:

    BlvdNights for the creepy-ass profile pick. :poly142:

    Of course none of this would have happened if it weren't for Scotty Wang and Zhen Xiao. We have always wanted to be on a team together and we finally did it.

    YAY
  • kristykat
    It looks really great you guys! I like how dynamic your shots came out. Your idea was totally out there but I think it really came together.
  • Explosivo!
    I made this video as part of a presentation of this project. it shows the whole project from start to finish. It was fun to make. I hope you enjoy it.

    [ame]http://www.youtube.com/watch?v=nlUmEbtICgc[/ame]
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