Hi there,
I've recently enrolled on a Life Drawing class to hopefully improve my character art skills. I've never taken any formal art classes since finishing school a few years back but I know it should be of great benefit.
I just found out that I could move to a different course which covers both the life drawing, as well as sculpting the human figure. It sounded like it could be fun and useful so I switched over.
I just wondered whether the skills used for sculpting human form are directly beneficial to someone in the game art field. I mean, obviously any artistic development will be of some benefit, but it seems like sculpture might relate in a kind of 'real-life' ZBrush' way.
Also, I know there are a number of people here who have produced some fantastic models from clay / Sculpey and I wondered if there are any kind of beginner tips for what to do and what not to do when starting out from an experienced sculptors point of view.
Many thanks.
Replies
Just to clarify, I think I must have worded my original post badly. It's not that I don't know how to sculpt in ZBrush, i just wasn't sure whether hands on sculpting with physical material would possibly help with digital sculpting. Similar to how generally speaking (and I know there are exceptions) a good ability to draw with pencil and paper will mean one could draw well with a Wacom or whatever.
It seems to me that the understanding of anatomy and form that I will get along with getting this down on paper or onto clay will hopefully translate well into my characters.
Thanks again for the replies.
Oh, and get Super Sculpey. The other versions are crap.
Don't get lost in the anal-ity of detail, i.e. human anatomy for the sake of it... it needs to be looked at in the broader sense of understanding 'shape' and 'form' rather than left brained technicalities.