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AO baking gone wild

Hello!

Im trying to make an AO map for my low-poly model, but i just can not get it right. When i make a normal light trace render, everything seems right, but after rendering to texture, i get a mass. Im using the same parameters for the two render,
please see the attached pictures:


1851pc_crap_bake.jpg

light_trace.gif

Just started modelling and rendering not so long ago, i have read a lot of articles about rendering to texture, but i just can not found solution ... bad uv maps or geometry? Have tried to reset xform, collapse to editable mesh etc, but just can not find out.

Thank You!

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