[EDIT] Whipped up a quick logo!
I'll be working on my own for this one, it's based off of an idea for a game I've had for a few weeks. UC09 is a great opportunity to finally start bringing it to life.
Premise:
In the semi-distant future, aerial and orbital warfare has come to a standstill. Radar and other threat-detection technology has rendered most forms of missiles and warheads obsolete. For long-range attacks to be successful, they must fly under the radar to evade detection. This has given rise to a new type of missile, the Super Low-Altitude Missile (SLAM). In a time when defense technology is developed by international private research and development corporations, they come together to compete for government contracts.
100 years later, the world is at peace, but the SLAM competitions have become a tradition. No longer carrying explosive payloads, the crafts have become manned, and have taken on new forms. Combining the advancements of aerodynamics, levitation, stability, and propulsion, the SLAM racers represent the cutting edge of aerospace technology.
So the concept for my entry is that of a repair area at the site of such an event. For these precision machines, a lot of maintenance is required at the end of every race (i.e. "end-game") to keep them in top condition.
Obviously, this concept is largely inspired by games like Wipeout and F-Zero, but in this case I wanted to show "behind the scenes" elements of these kinds of games. What happens when these ships are no longer operational? How are they taken care of? Etc.
In reality, high-performance automobiles and aircraft see a lot of down-time, dirty and grimy repair work, and you never know when a day of action might be their last. This is the kind of feeling I want to convey, combined with futuristic sci-fi elements.
Enough talk, let me show some images!
This is a QUICK paintover of a 3D mock-up I made:
This is the same 3D mock-up, from another angle, I'm working on a paintover of it now.
Since the ship is the centerpiece of the environment, I wanted to be sure to come up with an interesting, unique design. These are a few of the more significant inspirations, drawing from reality, existing NASA concepts, and science fiction.
More to follow.
Replies
I'm basically modelling it straight-up, and then using a Bend to curve it around the top of the hangar. Right now the Bend seems to be distorting it a little, making it seem more squished. I'll have to play with it some more to get it looking right.
These are screenshots from Unreal 3, coming in at 1,764 polygons total.
Comments welcome!
Some comments would be great guys!
This is actually one of twelve shots I had when I was deciding on which sky image to use, after getting some of the scene put together. After much debate, I went with this one:
At first this was the camera angle I was going to go with, based on my original concept.
Had a good discussion with a friend and ended up changing up the angle in favor of something more dynamic. Also continued to get stuff into position, you can see some of the cables in place here:
This was the beginning of the interior shot. I think next time I do this I'm going to focus on an exclusively indoor or outdoor environment, not both!
Beauty Shots!
And here is the required 128 x 128 thumbnail.