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UC 2009 'END GAME' | Eight Plague | 3D

G3L
polycounter lvl 9
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G3L polycounter lvl 9
Hey guys! Team "Eight Plague" here, consisting of three members (G3L, josh_navarro, Nightwing). This is our first time doing Unearthly and I am hyped about it. Saw a lot of friend's stuff last year and how big this competition got so I just had to enter this year now.

We're going for a dark, moody witch castle in which a summoning/ritual has opened up a portal to another dimension/world. This came from an epic battle inside the area as someone enchanted the words to call forth a beast from somewhere.

We've got some concepts here we want to get inspired from which are great because it has some of the ideas we were throwing around. We're thinking of destroying the castle up along the walls or maybe the floor from the aftershock of the ritual plus adding some gothic/demonic relics and deco around the area. Also we might wanna add some weird stuff like hanging broken birdcages to indicate some withcraft or any other thing that might give the idea of this being a witch's ritual area.

Good luck to everyone!

concept from "???" and we added that portal on our own
8thPlague_Concept_01.jpg

concept from James Paick
302986_1228356193_large.jpg

Replies

  • oreokooky
    Glad to see you getting off your ass and doing Unearthly this year, Gabe. :P After you totally rejected me last year :(
    Just kidding..
    Good luck, man. You've got a solid team here.
  • Josh_Navarro
    Hey there teammates!
    just postin this up for you guys to see i took some ideas from both that I liked.
    made some notes.

    lets get this modeling thing on the go this weekend ay!!!!!!!!!!!!!!conceptsheet.jpg
  • professorXXX
  • G3L
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    G3L polycounter lvl 9
    An update for tonight...sketched out some thumbs and trying to implement concepts into our own idea. Dunno where to put that portal/gateway to another world, vortex leading to another world, but it's gonna be in there!!

    As far as destruction goes, we'll see if we can add some destroyed parts to the ceiling and definitely the floor. I'm liking the floor being broken up, plus added some stairs to the back part of the room to add something there besides a flat wall O_o.

    Hoping to do a blockout later on tonight in 3D with my team so we'll know how our layout will be, paint over that to finalize our concept as far as details go and be ready to start modelling some stuff out by Friday/Saturday!

    sc008da67a.jpg

    sc008d7f12.jpg

    sc008d1672.jpg

    Props Idea (cause i got bored at one point of just doing those thumbnails) nothing final here obviously...

    sc008e0a01.jpg
  • Nightwing
    to my team mates
    since our concept look medieval, I thought our logo should complement that. Let me know what you guys think of this for a log8thplague.jpg
  • killahk
    Hey whats up guys!!! looks like your off to a good start, i would like to see some more concept work though
  • G3L
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    G3L polycounter lvl 9
    That logo that Nightwing did will be our logo without the background...we'll use that BG for something else.

    Here's a concept I was working on today, wanted to start fleshing out the idea a little more. As far as the details go, we'll go on that once we start building the assets, but this is pretty much what we're going for.

    The gateway has risen thanks to a ritual that took place where the wall begins to crack. There are coffins (which you can't see from that angle) that were used as well as an enchantment, thus the glowing pentagram-like symbols and what not on the broken rocks where the gateway has surfaced and the spirits are beginning to surface. Oh and those clouds will be spinning into a vortex up in the sky.

    We want to destroy parts of this castle (pillars, walls, etc) and add some objects that have fallen (torches, chandeliers, etc) break up that ground some and get some nice gothic detail going! We're going to do our final blockout and start our assets now tonight/tomorrow.

    I might play with the concept a bit more to flesh out the details missing and the outlines that haven't been filled in, but we've pretty much got our idea going ^_^

    witch_castle_WIP_01.jpg
  • G3L
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    G3L polycounter lvl 9
    Forgot to mention that we might go with a dutch angle on this one, plus have some rocks levitate and some liquid-like ooze (think Venom from Spider-Man) stuff coming out of the hole the gateway made.
  • professorXXX
    logo looks good...don't forget to include some foreground elements:)
  • Josh_Navarro
    yo yo yo... I made me some sweet pillar action. Just messing around with the design to make the pillars something not so boring.

    oh and im still working on the crappy ornate designs above the wings. ugly.. i know. =)

    Any feedback about the design lemme know!! or extra ideas much appreciated!

    pillarconcept01.jpg
  • professorXXX
    looks nice...i would just try to figure out the coolest way to intergrate the symbols in...make sure they don't looks stickered on. Make it look like someone took time to carve them in and how they fit with pillar.

    nice concept stuff though josh
  • divi
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    divi polycounter lvl 12
    looks good so far :)
    i believe that gothic ornaments would look better. they always had those crocket thingies which might fit better with your column than the vines you currently have on there.
  • G3L
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    G3L polycounter lvl 9
    here's another rough blockout but a bit more finalized and some of the bigger elements on the grid (yeah we're working with the grid to make the modular stuff easy to stack on). this pretty much would be our layout with all the extra detail and what not we have in mind for this scene.

    assets should be coming in soon, so next update should be a WIP asset or something of the sort.

    rough_blockout_.jpg
  • shape
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    shape polycounter lvl 17
    cool, love seeing all of the exploration sketches. That James Paick concept is awesome. Have you tried a different fov yet?

    It might be the perspective playing tricks on me, but I'm not quite getting the scale/proportions seen in your first reference concepts. Are the pillars a little short, or very far apart maybe? Once the arches are in there there won't be much of a vertical left. The space in between looks almost square whereas the really dramatic ones in the concepts are about 2:1. Sorry if this seems nit-picky, I think the undersides of the upper level got me thinking about that. Might be something to help it feel "grander" at this early stage.
  • G3L
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    G3L polycounter lvl 9
    shape: yeah i think you're right, hadn't really noticed that since i was so worried about how big this looks in Max right now, but yeah it's the FOV. i think we're gonna need a different shot than this one cause right now the lens size is different from the norm. we do want to make the arches in between each pillar feel HUGE. so i'm going to work on that today and see if it really is a camera issue or actual real-world size that's off and needs some lifting!
  • Nightwing
    I will be working on an art test for a week, I will go right back to modeling with you guys next Monday, sorry for the inconvenience :poly136:
  • xFPx
    These concepts are really starting to look great, keep up the good work guys ;)
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