Holy hell. Where the flying fuck did that come from so fast!?
Really impressed with your work man, while my crits may have been relevant to the concept image, the detailing and silhouette of the HP is fantastic. Really looking forward to the LP!
wasker, wow really awesome work! I love where this is going...and holy cow, I know everyone's said it, but dang dude you did that fast haha. Looks really good cant wait to see more
Shiiiit! You modeled that fast as fuck! Do you have some kind of asset library to just pull awesome looking meshes out of and place them? Cause fuck, that is some nice detail!
Or make a 10k tri lowpoly and bake it down, dude, bake it down!
I love the little things that really give it a sense of scale - like the walkways, the bulkhead doors, and the like. Makes it feel like a land-bound, walking battleship. Almost like something that would be the game level itself instead of IN the game level.
Replies
Really impressed with your work man, while my crits may have been relevant to the concept image, the detailing and silhouette of the HP is fantastic. Really looking forward to the LP!
edit: fast and AWESOME
Great work!
Or make a 10k tri lowpoly and bake it down, dude, bake it down!
I love the little things that really give it a sense of scale - like the walkways, the bulkhead doors, and the like. Makes it feel like a land-bound, walking battleship. Almost like something that would be the game level itself instead of IN the game level.
CHALLENGE! Now make its arch-enemy!
Baking all that down will be a monumental task, dare you to stick everything on a 4096!!!
Looking forward to seeing how it gets done.
Detail pass, texture and get some frikken prints going!! I want a 12" version of this badboy on my desk!! :P
how could you possible do it so quick!? Its scattered all over with cool unique details and stuff!
Tell me all your tricks!
cool stuff
wow....