OK...lets get on with it then...
Couldn't sleep and this is what fell out of my head.
Mayan underground temple. I'm planning to change the pool into a giant whirlpool/vortex. Story behind it will be something like, The planets are in alignment and the pool is a dimensional portal, blah, blah.... There'll be a machu picchu style settlement and cave dwellings. I'll be also adding more advanced technology around. Suggesting this is an archeological find. Like catwalks and generators, flood lights, porta-cabins, diggers, etc.
Anyway. More will come when I aint so tired.
Replies
Just a quick lighting test on the temple and rock pillars. Nowt special
I'll be 3D modeling the scene before i go crazy with the 2d.
Ok..small update. Quick sketch of an alien artifact to go into the scene.
My minds still sort of fragmented with ideas for this. Hopefully when I block in a model for paintover it'll come together a bit and things will fall into place....I hope
Tbh. I don't like the style of the artifact i've done for this particular piece. I think it would fit something more industrial or steampunk. So i'll be dropping it for now. I've had a more fitting (but similar) idea for the central piece.
I've also been thinking about getting away from the whole Mayan theme. After all this is "Unearthly". But I am going to run with it. To make it less "Earthly" I'm thinking of adding some huge alien/futuristic structures behind this scene with some of the architecture within the main scene only being mayan...but not...If you get me..........
Quick update again...
I really should get something substantial done tbh. Really want to get on with this.
Base Mesh blocked out for the main scene.
Also. After seeing TeriyakiStyle's Alchemy stuff. I decided to re-visit Alchemy and give it another go. I also found the same shape pdf's that he used in the forums at alchemy. So some of these might look familiar. I plan to figure out how to make my own pdf's which will give me a more original look to the silhouette's. I do hope that I can get some of this into my picture in some way though. We'll see.... Anyway...Thanks TeriyakiStyle
Update:
More Blockout and lighting on the basemesh
that and nobody has answered my question on whether or not fossils in walls would be ok. seems like it could go either way if statues that resemble people are allowed.
anyways, looking forward to your next update
IMO. I'd say that fossils would be allowed. As long as they are embedded in a wall or piece of rock and not characters running about. I'd also say that they'd be allowed if you were to do a Museum style piece (e.g. Jurassic park lobby T-rex).
I would double check though if your going to try that idea.
Update:
Couldn't sleep again so this happened.
This or a similar design will be on the sides of the triangular object hanging on the chains.
I was going to try and change the Mayan theme. Mainly because I didn't want to do the whole "2012 end of the world" thing. But it looks like i'm sticking with it. Which i'm totally fine with tbh. I like Mayan design and I feel the piece is shaping up nicely.
UPDATE:
Camera angle finalised
Started silhouette paintover and linework
Added possible effects style
C&C, good or bad...Thanks
Artifact Detail
Silhouette Cave and Buildings + Linework
Possible Effects Style
you probably don't want to hear that now you did all that linework :P your main features are great tho, I'd try make much more out of them
Rooster and Doomstagg. I hear what your saying. And its not too late to change it, so going back isn't a problem. The reason I tried this angle is to give the impression that the viewer is emerging from a side tunnel. Giving the illusion that this underground cavern is part of a larger cave system. I think because i've got the foreground so dark it distances the piece. I plan to try and connect the foreground and the mid ground with maybe a rope bridge or stairway to draw the viewer in. Also i'll open up the foreground and reduce the contrast.
I will also be trying some other camera angles which will be within the main scene. These can be either beauty shots or the detailing illustrations needed for the final submission.
Great feedback!
Keep it coming
I plan to get quite a bit done this weekend but we'll see.
I've played around with the cameras and the composition as suggested but I'm gonna stick with it as it is. I might crop the scene later and zoom in a bit.
Here's some notes on what I plan. I also need to think about the central artifact and what its doing, if anything...I'm not feeling the lightening ball thing...
anyway...note to self: GET ON WITH IT YOU SLACKER!
Line work and detailing main scene
(Starting to realize how much work i've still got to do...yikes!)
"Into the grey"
Target player randomly selects card from their library at random, and may play that card without paying its converted mana cost. If they card is not played, the card goes into its owners library. Shuffle your library.
If the card is played, at the end of the turn exile the card.
At the beginning of your next upkeep, exile your graveyard.
mana cost - 1 black one blue - 2 colorless
the nature would then have to be a swamp theme, and that would be your end game... depending on the cards you have in your library .. LOL
Who's nerd-dar just went off?
Yes. The whole scene is going to be overgrown with a sort of "cave" rainforest. Alot of the detail i'm putting in now will probably be lost under it. I'm still trying to work it out in my head how its going to fit together. It might seem odd having a forest in a cave but we'll give it a go. Maybe the waters here are magical so plants dont require alot of light... I still need to keep in mind though that this is "End game" and not some fountain of life type thing.
Anyhoo...food for thought...thanks again
I wouldn't put the forest in the cave... you wont' be able to communicate that clearly, and it's two very competing ideas... i would go either forest... or cave. save yourself some time/some work and some explanation of the scene.
Thanks again
Here's some of the image reference i'm talking about
UPDATE:
I've done a quick mock up and went a bit crazy with Jungle brushes.
I'm not too sure that its working at this point
C&C would be great at this point.
Cheers
also losing a sense of scale... use the vegitation to give the viewer a sense of scale when doing the 3d.
No one knows how big pyrimids and temples/pools are from a concept ... but everyone knows how big a leaf should be.
I agree about the scale issue. In the final there will be more trees and better defined ferns etc. I will try and think up something to put in that people can relate scale to as well to keep it in check.
I might go back to an earlier idea I had about bringing in archeological technology. eg Generators, metal walkways, diggers, flood lights, etc
BTW. this is a 2D entry