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UC 2009 'END GAME' | Stinger88 | 2D

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Stinger88 polycounter
OK...lets get on with it then...

Couldn't sleep and this is what fell out of my head.

Mayan underground temple. I'm planning to change the pool into a giant whirlpool/vortex. Story behind it will be something like, The planets are in alignment and the pool is a dimensional portal, blah, blah.... There'll be a machu picchu style settlement and cave dwellings. I'll be also adding more advanced technology around. Suggesting this is an archeological find. Like catwalks and generators, flood lights, porta-cabins, diggers, etc.

Anyway. More will come when I aint so tired.

silhoettemayan01.jpg

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  • Stinger88
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    Stinger88 polycounter
    Update:

    Just a quick lighting test on the temple and rock pillars. Nowt special

    I'll be 3D modeling the scene before i go crazy with the 2d.

    lightingtest.jpg
  • d1ver
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    d1ver polycounter lvl 14
    wow. Monumental!
  • Stinger88
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    Stinger88 polycounter
    Thanks D1ver :)



    Ok..small update. Quick sketch of an alien artifact to go into the scene.

    My minds still sort of fragmented with ideas for this. Hopefully when I block in a model for paintover it'll come together a bit and things will fall into place....I hope

    artifact01.jpg
  • rooster
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    rooster mod
    nice idea man, I think it would look ace if the chains were really taut, like someone really secured that sucker and its straining against the bindings, maybe with more chains and a couple that have snapped loose from strain hanging down..
  • A.Kincade
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    A.Kincade polycounter lvl 9
    I like the idea for this one. the concepts are turning out sick. diggin the alien artifact doomsday device thingy. can't wait to see more.
  • Stinger88
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    Stinger88 polycounter
    Thanks for the comments guys.

    Tbh. I don't like the style of the artifact i've done for this particular piece. I think it would fit something more industrial or steampunk. So i'll be dropping it for now. I've had a more fitting (but similar) idea for the central piece.

    I've also been thinking about getting away from the whole Mayan theme. After all this is "Unearthly". But I am going to run with it. To make it less "Earthly" I'm thinking of adding some huge alien/futuristic structures behind this scene with some of the architecture within the main scene only being mayan...but not...If you get me..........

    Quick update again...

    I really should get something substantial done tbh. Really want to get on with this.

    Base Mesh blocked out for the main scene.

    basemesh01.jpg

    Also. After seeing TeriyakiStyle's Alchemy stuff. I decided to re-visit Alchemy and give it another go. I also found the same shape pdf's that he used in the forums at alchemy. So some of these might look familiar. I plan to figure out how to make my own pdf's which will give me a more original look to the silhouette's. I do hope that I can get some of this into my picture in some way though. We'll see.... Anyway...Thanks TeriyakiStyle

    alchemyplayaboot01.jpg
  • Addi_
    nice blocking out, plenty of scope for points of interest.
  • Stinger88
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    Stinger88 polycounter
    Cheers Addi.

    Update:

    More Blockout and lighting on the basemesh

    caveblockout011.jpg
  • DoomiVox
    i dig. sort of has a RE5/Ninja Gaiden 2 feel. Judging by how you handeled your mountain mock-up this should end up looking pretty great. I've been wanting to do a 2nd entry using a temple/ruin theme but I'm not coming up with anything i like yet.

    that and nobody has answered my question on whether or not fossils in walls would be ok. seems like it could go either way if statues that resemble people are allowed.

    anyways, looking forward to your next update
  • Stinger88
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    Stinger88 polycounter
    Thanks DoomiVox

    IMO. I'd say that fossils would be allowed. As long as they are embedded in a wall or piece of rock and not characters running about. I'd also say that they'd be allowed if you were to do a Museum style piece (e.g. Jurassic park lobby T-rex).

    I would double check though if your going to try that idea.

    Update:

    Couldn't sleep again so this happened.

    This or a similar design will be on the sides of the triangular object hanging on the chains.

    artifactdesign.jpg
  • Stinger88
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    Stinger88 polycounter
    Ok...Paintover time...YAY!

    I was going to try and change the Mayan theme. Mainly because I didn't want to do the whole "2012 end of the world" thing. But it looks like i'm sticking with it. Which i'm totally fine with tbh. I like Mayan design and I feel the piece is shaping up nicely.

    UPDATE:

    Camera angle finalised
    Started silhouette paintover and linework
    Added possible effects style

    C&C, good or bad...Thanks

    Artifact Detail

    artifactdetailsml.jpg

    Silhouette Cave and Buildings + Linework

    silhouetteonlysml.jpg

    Possible Effects Style

    silhouetteeffectssml.jpg
  • oalexis
    The lastest setup looks really good :) Interested to see the final painting
  • DoomiVox
    think it will look pretty sweet one the artifact recieves some butterfly lighting from the pool beneath it. looking cool :)
  • rooster
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    rooster mod
    mm, im not sure about your final cam position, its kinda vanilla. all the end of the world stuff is happening small and far away. I would stick the camera right next to the artifact going berzerk, with the temple and rocks towering above, and the light glinting distantly even higher.

    you probably don't want to hear that now you did all that linework :P your main features are great tho, I'd try make much more out of them
  • doomstagg
    I agree with rooster. You kind of feel like you're being left out of the fun, because the composition of the camera doesnt suit the action going on in the scene. All the main elements of the scene exist in the same compositional depth. Pushing in would give more distance variation.\Looking sweet though/
  • Stinger88
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    Stinger88 polycounter
    Thanks Doomivox and oalexis :)

    Rooster and Doomstagg. I hear what your saying. And its not too late to change it, so going back isn't a problem. The reason I tried this angle is to give the impression that the viewer is emerging from a side tunnel. Giving the illusion that this underground cavern is part of a larger cave system. I think because i've got the foreground so dark it distances the piece. I plan to try and connect the foreground and the mid ground with maybe a rope bridge or stairway to draw the viewer in. Also i'll open up the foreground and reduce the contrast.

    I will also be trying some other camera angles which will be within the main scene. These can be either beauty shots or the detailing illustrations needed for the final submission.

    Great feedback!

    Keep it coming :D
  • Stinger88
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    Stinger88 polycounter
    Ok...lets get back on with this...ages since an update (slaps own wrists)

    I plan to get quite a bit done this weekend but we'll see.

    I've played around with the cameras and the composition as suggested but I'm gonna stick with it as it is. I might crop the scene later and zoom in a bit.

    Here's some notes on what I plan. I also need to think about the central artifact and what its doing, if anything...I'm not feeling the lightening ball thing...

    anyway...note to self: GET ON WITH IT YOU SLACKER!


    notesgh.jpg
  • Stinger88
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    Stinger88 polycounter
    UPDATE:

    Line work and detailing main scene

    (Starting to realize how much work i've still got to do...yikes!)

    linework1.jpg
  • nfrrtycmplx
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    nfrrtycmplx polycounter lvl 18
    If you brought some more dirt/nature elements into this very sterile environment, you would have a pretty awesome magic the gathering card.

    "Into the grey"

    Target player randomly selects card from their library at random, and may play that card without paying its converted mana cost. If they card is not played, the card goes into its owners library. Shuffle your library.

    If the card is played, at the end of the turn exile the card.

    At the beginning of your next upkeep, exile your graveyard.

    mana cost - 1 black one blue - 2 colorless

    the nature would then have to be a swamp theme, and that would be your end game... depending on the cards you have in your library :).. LOL

    Who's nerd-dar just went off?
  • Stinger88
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    Stinger88 polycounter
    Thanks for the feedback nfrrtycmplx. And er...thanks for the Magic the Gathering tutorial as well...lol

    Yes. The whole scene is going to be overgrown with a sort of "cave" rainforest. Alot of the detail i'm putting in now will probably be lost under it. I'm still trying to work it out in my head how its going to fit together. It might seem odd having a forest in a cave but we'll give it a go. Maybe the waters here are magical so plants dont require alot of light... I still need to keep in mind though that this is "End game" and not some fountain of life type thing.

    Anyhoo...food for thought...thanks again
  • nfrrtycmplx
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    nfrrtycmplx polycounter lvl 18
    hehe... no problem.. "into the grey" isn't an actual MTG card btw... jus riffing.

    I wouldn't put the forest in the cave... you wont' be able to communicate that clearly, and it's two very competing ideas... i would go either forest... or cave. save yourself some time/some work and some explanation of the scene.
  • Stinger88
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    Stinger88 polycounter
    I get what your saying nfrrtycmplx. I've got some reference that has jungle growth in a cave. I plan to try and capture the same thing but on a much larger scale. Hopefully filling the cave with enough light will make it look natural enough not to need explanation.

    Thanks again :D


    Here's some of the image reference i'm talking about

    1229798646MiKrFFa.jpeg 12266683035bfyVEV.jpeg 1242208524MZyEU8U.jpeg 1251641554dM6zzND.jpeg


    UPDATE:

    I've done a quick mock up and went a bit crazy with Jungle brushes.

    I'm not too sure that its working at this point

    C&C would be great at this point.

    Cheers

    jungletest01.jpg
  • nfrrtycmplx
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    nfrrtycmplx polycounter lvl 18
    I see where you're going with this... And i dig it. Little too crazy with the veg, but the idea is there.

    also losing a sense of scale... use the vegitation to give the viewer a sense of scale when doing the 3d.

    No one knows how big pyrimids and temples/pools are from a concept ... but everyone knows how big a leaf should be.
  • Stinger88
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    Stinger88 polycounter
    Glad you dig it nfrrtycmplx :)

    I agree about the scale issue. In the final there will be more trees and better defined ferns etc. I will try and think up something to put in that people can relate scale to as well to keep it in check.

    I might go back to an earlier idea I had about bringing in archeological technology. eg Generators, metal walkways, diggers, flood lights, etc

    BTW. this is a 2D entry
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