So here we go.
Daylight
Team members:
Axios
3DK.P.
This is an initial collage to try and show the direction we'll be going. The main thing that I feel I missed in this image is the scale that we want to go for in terms of number of ships going down. Also, the scale is way off on this image. We will be building our environment in UE3, and I'm pretty pumped about this. Here's hoping, and good luck to everyone else as well.
Replies
Here's the initial mockup of the space. It's all pretty malleable at this point as we try to get a feel for the area. Also, here's my starting silhouette for the ship itself:
I am going for the industrial scifi cruiser look, but currently I feel that it's just a bit too generic, as opposed to just generic enough. Comments appreciated.
[Images removed]
comments a critiques are always welcome!
Basic pass on the ship; not much to look at for the moment, just working on the larger forms for now. Also, took a break and made a fence:
Oh, this is James by the way, you can check out my entry here:
http://boards.polycount.net/showthread.php?t=66571
So I started to a block out of some sort of industrial type of building but it turned out really boxy and bland looking, so we started looking for references for another building and we found a pretty good one so I've been blocking it out for the past day and here's where I'm at right now. Please any comments would be greatly appreciated.
Axios has been working on the ships, so he may have some cool stuff to show later
I know we lost a lot of time and lost a team member from the beginning, but we'll try to see how much we can get done going down the home stretch here.
This here is the tileable brick texture I generated from the sculpted bricks. It's a little low qaulity right now but will be replaced with a higher quality bake later. It will be used on most of the modular assets I have made for the building.
Here's some random pipes that will be going on certain parts of the building.
Here we have some different window variants, broken windows included
And finally I placed all the modular assets and everything.
SO yeah, we're going to keep on trucking. Glad they decided to extent the competition for another week . Working on the damaged area of the building now and should be detailing/texturing by the middle of the week!
Is that where your keeping the polycount logo??
It'd be nice to see you guys take this a little further, you've got some nice assets (durr hurr) and I think the scene has some real potential.