Let's start this, I'm going for "Solo 1p" mode as last year, now for the stage 1....let's find a decent idea.
I just just know that as the environment I did last year could have fit this year's topic, I 'm gonna try for something different u.u;
Good luck everyone~
Replies
I'm not sure about the light, still hesitating with the design of all the grey part, I dunno if I'll make this tree dead or not.....what do you mean by "I'm not sure of anything?"
@Mangled Poly : The environment you made with you team last year was one of my fav
looking forward to your entry
i love foliage
Maybe temple cracked under the weight of a tree? If there is some sort of danger/end I thought that it could be because tree is growing very fast... Maybe something that suggests dynamics of tree growth?
Well, maybe your plan was different, that was just the first thing i thought :P
Testing some light in UE as i'm really not proeficient with it :
U can just quickly color it with vertex colors and then just plug vertex color node in UE into Diffuse channel. And leave skybox mesh unlit. This is fast way to avoid doing actual texture.
Sorry for that bad joke. Couldn't refrain...
Go go EzMeow!
You know Max ships with mental ray as well, right
I'm trying to search a good balance between architecturals and natures elements as well as I'm fighting with the light rendering (If someone have a good advise on render masked shadow~)
Scene's lookin' nice btw, you can see the care taken to integrate nature and manmade stuffs .
If you're going for a temple in a jungle feel... i would suggest doing a google search for "Banyan Tree"
Lots of amazing reference for temples and banyan trees growing out of them.
About the columns, well my first idea was to make them very embed with the rocks, my first attempt was a sculpt inside the rocks; I didn't like the result so I have separate those to try to get a lil more contrast but guess it wasn't enough .
I've start the main tree, as usual it took me a lot of attempt to get a trunk not too much heavy and oppressing as I would like to get a kind of relaxing mood.
Still a lot of stuff to do...by the way if someone could tell me how to get the polycount in the unreal editor i think it could be useful
Keep up the good work guy
wouldn't surprise me to see a little girl in all white there or a boy waking a weird creature.
GoSsS is right, but maybe just adding leaves everywhere on the top of that tree would solve the problem without changing anything down there?
I agree with the previous comment abou the tree not having a lot of weight... the limbs/roots seem to be reaching out to grab stuff as apposed to crawling accross the surface of things.
So that you don't have to remodel the tree i would suggest modeling your supporting assets/terrain to support the tree roots/trunk.
Great job otherwise.
In console type "stat scenerendering" or "stat ld"
be advised that actually i did not find those stats usefull, because "scenerendering" is kinda supposed to give tris along with other load of info, but those numbers do not make sence and kinda sky high (wich i know in my case not true :P ).
Second one ("stat ld") kinda gave some tris in frame, but made me doubt as well. Not sure if that works well :P
Anyways, I would suggest that u just approximately get tri count from your 3d app. The scene in UT is the same thing pretty much, so here u go
Btw, nice progress indeed
stuff in the blocking work. You used a "Twirl" deformer on it, or something else?
Looks like a 2d concept. Yeah, reminds me of Ico too.
@ Garagarape : Yup i've setup some branches together then used a twist deformer on it then adjust it to make it look a little more or less natural.
I've work on the foliage of the tree so here is the result :
I still need to work on the roots/rocks connection, some plants around the scene and work on my lighting and light effect. Oh and the throne for now is a placeholder to see which direction I could take but maybe I'll keep the pillars.
still looks great
Maybe work a bit on the throne to make it more visible or take it away, because before reading you i didn't notice the throne, and there's already the tree that's getting your attention, and 2 different things at the center of the scene both kinda trying to catch your eyes but not very clear because of a lack of contrast, it's not easy to read...
the size of the leaves doesn't disturb me though... true it looks kinda big but it's looking good~
The perfectly circular opening is kinda buggin' me right now though, doesn't seem natural, just too perfect, just a touch of randomness would look nice.
I'm not sure, but that big tree should throw its shadow on one side
unless it is midday. Oh no, sorry I forget it's Unearthly env.
Forget it. There may be three suns on the world your building
It's getting better and better anyway.
I love where you came and going with this piece, awesome job!
I'm excited to see some kind of "end game" element for this scene, whatever you think that would be... fire, lighting, levitating rocks, i dunno, or just some ominous foreground elements. This scene's really startin' to rock regardless.
The major issue of the image I think is the throne ... It's really hard to see it's a throne. I can't differentiate the back of the chair from the bottom part for example.
Kipideup.
I understand u, lol, i am having such "mode" sometimes, each time i'm not happy with my stuff my pace falls down :P
Don't be upset too much though, u r just some tweaks away
I don't remember exactly what kind of state for a central piece u r after, but i would do it more ruined and "ancient". U know, some more moss on it, cracks etc. Right now it just looks too straight and clean to me.
Also to add an "epicness" to it i would add something in the far background sen a bit above the edge of the cliff. Kinda tops of pyramids or any other ancient civilization suggested architecture.
It could be simple cubes/pyramids barely seen through the distance fog.
Also as a minor thing, i would add a bit more color variation to leaves and grass. Vegetation is a big part of your scene, so some more color variation could help i guess.
Basically i wanted to made a peaceful shrine, kind of scenery where a warrior come back to his god with his mission done...well or something like this o.O;;;
Composition wise to me it seems that the throne is just too close to the image frame. Feels like it might need some more room in the bottom part of image.
Also right now the first thing that draws my attention is the bloom around tree trunk, then the left side of a cliff. Only after that i look at the throne. so i guess maybe u want to put more emphasis on the throne
donno if the yellows bug me, or if the were just some more tonal values.
but even if you don't do anything to it is still looks great
- Stone structures on the right of the image are lit which seems inconsistent w/ the direction of the sun / god rays
- Subtle height variation in grass would look great
- Weeds / flower in grass to break up color
Lastly, just my opinion, but the scene is calling for a wavering red flag / scroll on a stick with some sort of symbol on it. Strong contrasting color creating a core focal point.
Looking great!
-Tyler