Well, this will be our home for the next 7 weeks. The team consists of:
- Frubes
- Cram
We have an idea so i will give a brief backstory, this will be subject to change of course but i hopefully it will conjure up some imagery for us:
Backstory:
The seas have risen higher than the mountain tops and swallowed all the valleys and fields of our youth. One last bastion holds out, a lone, humble tribal village protected by a vast energy field holding back the blue black waters of an entire ocean. But now it is starting to fail..
Anywho, stand by for some concepts hopefully before next weekend.
Good luck to everyone participating, this should be fun!
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In terms of visual style it will be something akin to Naboo from star wars. Sort of classic architecture but with hints of sci fi. Still working on making it feel end game enough. I think it comes across in 1 with the forcefield but its something we need to develop for sure.
Any crits are welcome
Let the modelling commence! Should have a greybox soon.
In terms of environment and architecture we are going for a rustic feel mixed with oriental ornate details to create interesting silohuette and a feeling of culture. We are also looking at a sort of hap hazard approach to the cities being built as if it was done in a hurry. Also we want to look at integrating them into the rock and mountainside which should be evident from the boards.
i have also done a lighting and atmosphere board which isn't neccesarily final and its quite varied but we will most likely pull from a few of these images to create the ambience we want. We really really really want to steer clear from the tradition end game palette!
hopefully we will have a grey box soon so we can draw up an asset list and start cracking out some models. Im currently doing some shader tests in cry engine to see what we can achieve so i will post those as soon as i can.
more thumbs from Cram. Hopefully in a few minutes ill upload some thumbs for the towers. These are some building silohuettes, i think we have a good idea of the ones we will choose.
512x512 Diffuse, Spec, Normal, and Additional Bump. Still needs a spec colour.
So keep it up guys, I'm really following this Post! \m/
only problem is... how did that wood get bent like that?
Should probably be two pieces of bent wood.. or wood that's been cut into an arch in several pices then snapped/bolted together ... or something...
also, seem to be a lot of different materials mixed in with this one wall module... while it may be interesting, it's also very confusing...
Where did they get the cinder blocks?
who's spent all that time putting a wood inset in the thing? after spending so much time bending it?
Why didn't they plaster the whole wall?
It would probably look better too if there was some room between the top of the wood arch and the decorated ... what is that called... the stone trim at the top... omg. blanked out.
Sorry bout that. You know what i mean though.
Very good texture/color and general surface properties.
Cheers