Just reserving a space for Team Sparklepants over here.
Team:
-jeffro
-AirRun
-Sacrum (new addition)
We're still working on our concept idea. We'll update when we get it sorted out.
Edit:
Here's our temp logo. I'm not happy with the font. We was less colors and more sparkle.
Replies
and some art nouveau inspiration
Get it?
HAR HAR!
HIG2007-4Eva!
So here's the latest update. Sacrum got his sweet alien style missiles in. AirRun is working on the plants, tables, and the glass. Started to put one hole in the ceiling. I'm really trying to get this textured Then smash it up more.
The mutating alien squirt will be awesome
I really liked this shot, not too many color elemnts to compete with the light coming into the greenhouse and reads a lot better. Might try to tone down the foliage and pots a bit, at least color wise. The effects also really sold the idea of glass paneling.
Here's the latest update. Still have a bunch of texturing to do, broken glass, plant piles, more plant variation, finish the missiles, ummm jeez yeah loads of stuff here to do still.
My crits:
- green fog is a bit much for me - adds a lot of contrast to the scene
- Would love to see a whole lot more plant life. Taller plants, vines growing up the walls and over the ceiling. Lush plants and large leaves breaking up the silhouette.
- some sprinkler like systems. Maybe a water pipe running the length the room on the ceiling and then smaller pipes and sprinklers coming off the main pipe and to the sides?
- Lastly, I know this is far from complete but lighting is feeling a bit flat to me. There isn't a strong focal point or nice pool of light. Could lower the light source (sun) a bit and have nice warm light and shadows coming through the sidewalls. Even a few light beams.
Looking forward to the crashed pod!
-Tyler
Still have to add more variety to the plant life, finish the missile, polish the textures, actually light it, add sprinkles, redo the back wall/door, and maybe add a few random greenhouse props.
This is in the UDK thing with 1 directional light and the lightmass setting tweaked a bit. It took forever. Not totally sold on using this for UC just yet. If we can get the renderfarm thing going we might use it. Otherwise I think we'll just stick with what we have.
(read: reminds me of some older Resident Evil games)
Loving the vegetation, really great stuff!
So we need some PC reference in the scene. Sorta planning on the missile for that. But maybe we can come up with something else instead.
Glass still needs lot of shattering going on, missile needs to get wrapped up, a sprinkler system if we have time, lighting, and just polish over all for the next week.
Like your scene, cool effects and not every entry in this contest features a green house, hehe. Problem i see though is it's just a bit hard to read at first glance. A hot pink sky doesn't really go with the greenhouse motif, the green fog is also a bit confusing and expands the pallet a bit much i think (but that's just personal preference).
The plants are coming together, especially like the flora in the back, but i think if you could get some really well defined leaves in the foreground it would really sell the scene as a whole, those plants as they stand are hard to see with the current lighting.
Keep it up!
Good point on the lighting. We'll probably get started on that today. I'll definitely add some more plants up close. That'll probably help give a sense of scale as well.
Yeah the glass is super distorted. Once we get the stained glass door in the back look good we'll probably end up toning down the plain glass windows. Of course that means we'll have to do something with the exterior area. We also have to break the glass up a lot.
Thanks again guys. We are definitely going to work in those crits.
Oh and the green glowy in the missile is temp.
Beauty shot 01
Beauty shot 02
Concept
Construction and who did what
Diffuse sheet
Normal Sheet
Specular (we derived most the specs based on diffuse)