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M109A6

Here's something Ive been working on:

m109a63.jpg

its for a game called Armed Assault 2. This is the low poly version with some details already being worked up to the high poly version for normalmap baking.

My first thread here :) but I'll try to update on the progress of this.

m109a61.jpg

C&C are very much appreciated

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  • MoP
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    MoP polycounter lvl 18
    Looks cool to me!
    Is the end of the barrel meant to be that big? I don't know anything about tanks but that seems a little large!

    Looking forward to seeing the highpoly.

    You might want to try a different lighting setup too, that looks like simple skylight global illumination, which doesn't really help pick out a lot of the details - get some actual directional lights in there to pick out the specular highlights on the edges and they'll also give the forms more volume, GI renders always look so "flat".
  • Soul_Assassin
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    Thnx!

    About the barrel, yeh haha its a 155mm self-propelled howitzer so its quite large.

    Good point about the setup, I just wanted to see the ambient occlusion. Indeed next time I can post a more elaborate setup :)
  • Soul_Assassin
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    Been trolling around interwebs and stumbled back here, just wanted to say that this thing made it ingame :)

    m10925.jpg

    m10926.jpg

    m10924.jpg
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