I work with Max at work.
Should I use an alternative piece of software for modelling at home?
My reasoning is that if I were to find employment elsewhere that used Maya for example, then the transition would be quicker and easier.
Also using a different piece of software may highlight different techniques that I could use.
Any thoughts?
By the way, this is in no way a "which is better" question, I have my own favourite, but I understand the need to be flexible.
Replies
If you swaped maya's preferences and settings around it can essentially become max with some annoying differences (history, tons of annoying panels, and other random stuff).
Let me put it this way, if you spent a month learning maya, and an alternate you made a kick ass thing for his portfolio, that dude would probably get the job.
I started with Maya moved to Max (at the time it was dominant) and stayed there after finding a job that used Max.
Of course going back to Maya drove me nuts because I was taking 3x as long to do what I already knew I could do in 3dsmax but that wasn't the point.
Since then I've decided to stop torturing myself and gone back to using max at home. I feel I have a good enough grasp on Maya I could use it in production if I switch jobs but I really prefer max for modeling.
Honestly I hope most places wouldn't care what app(s) you use for modeling but I totally understand why studios would choose to use only one.