Update on Page 4
Hi,
in my spare-time I work on a re-design of the well-known comic-hero, He-Man.
I hope not to dissapoint the one or the other MOTU-fan.
But now there's still plenty of time to point out mistakes and other suggestions for improvement, before I start the retopology and subsequently the texturing process.
So, time for crits & comments!
Before you take me apart, just for note, I still have to do hair and fur, but that I'll do in Maya via alpha-planes or so...
The sword hasn't been touched yet neither.
And last but not least, unfortunately I couldn't display everything in it's highest Sub-D level, so only the highlighted ones are in it's highest resolution.
But enough talking, here some WIP-shots
Hope, you like it ...
Replies
I think the weakest area is the face right now. Try finding a celebrity or model or two you think looks like the character you're trying to make and really pay attention to the shapes & volumes of the face. Especially the mouth, right now your guy has CG-mouthitis or a mild case of duck lips. While...yes there are people who probably look like that, I don't think it was your intention.
Keep it up tho! Looking pretty hot otherwise!
it looks, from your other stuff, that you know what you're doing... although to me, the proportions for this guy seem really off. his legs look tiny and bowed in. his stubby feet aren't doing him any favors either IMO. i think the choice ot make the head so disproportionately smaller to his chest is interesting given the fact that he's he-man.. but I'm not sure if i agree with it.
It looks like you're focused on medium to small details first and foremost. I think you did an amazing job with that.. but i'm not sure if i'm buying the general proportions...
as tall as he is, his arms seem kinda short. if the arms were to be down, the elbow should be at the naval and fingers at mid-thigh.
Here use for inspiration plz. Kthx
[ame]http://www.youtube.com/watch?v=X8Nc8RCLy1s[/ame]
I loved to watch cartoons about he-man when I was kid. Although you need to take care of some problems pointed by users above me, also I can just add one more wish Please make his chest muscles more round , something like this: http://www.se.pl/media/pics/2008/09/15/pudzian_460x370.jpg
he should be really big! aint right?
-Woog
He needs bigger balls.
Yeah, you're right. There ain't much of a redesign.
About his face, I did use a celeb as a reference, Dolph Lundgren. But I just wanted to lean the char towards Dolphy-Boy, not tried to hit a 100% likeness.
And his duck-lips, I tried to reshape them a lil' now, but couldn't achieve what I wanted, since I obviously have a f*cked up geometry around his mouth. I'll reshape them after the retopology is done.
I'm not really there with you, mate. As far as I know do end the elbows somewhere around the lowest point of a human's ripcage and the naval, what lets the fingers end up at mid-thigh.
Sorry man, no can do! I love that broad, Arnold Schwarzenegger type of chest!!!
MORE MUSCLES???
Come on, man. This ain't no Hulk!
And to all the others:
Okay, I will 'gay up' his hair. But as I said in my first post, hair and fur I'll probably do with alpha planes in Maya.
Here are some pics showing small adjustments on his lower body (legs, feet, loincloth).
some major updates (mainly on his face and proportions).
Please don't mind the feet now. Since they're covered, I barely touched them.
Further crits & comments are welcome ...
And one little poll:
Who else is for the traditional He-Man hair-style?
BTW, sorry for the double-post.
You don't necessarily have to make it uber-gay though... I'd go for something like this:
http://www.nostalgiaholic.com/wp/wp-content/uploads/2008/03/390px-masters_of_the_universe.jpg
Good luck!
or it was never he-man.
you could also do this:
Thanks for the c&c so far.
You guys really know how to motivate me over and over again.
Unfortunately I don't have much time to work on the model, but here are some new proportion-updates on his body and head.
I'm also working on another design at the moment, since so many (also on other forums) where not that happy with it.
The sartorius muscle is missing or very muddy...it attaches on the pelvis bone and ends under the knee. Its an important landmark that "breaks" the form between the adductor muscles and the front muscles of the upper leg (vastus lateralis / medialis / intermedius). Most of it will be covered but its still visible.
The angle of the jaw looks a bit extreme, i would bring the back down a bit. The back of the zygomatic bone (cheek bone if you prefer) is going upwards while it should be straighter and more in line with the ear hole, if you feel your own face you'll see what i mean.
Keep going!
Made a quick update of his cheek bone and added a 'hint' of the sartorius muscle.
Thank you ...
He does need longer hair, without it he looks more like an 80's commando style action hero.
Also your character model has a realistic level of detail, while his gear looks kind of plastic.
Great work.
a small Update.
Armor and weapons haven't been sculpted yet only blocked out. Will do it later (am pretty busy at the moment).
... I only fooled around at the following picture ...
Cya,
Atilla
But in general, the majority (also on other forums) wants to see the traditional bob cut. To be honest, I don't know yet with what I'm going for. But definately a notch longer than in the preview.
At the moment I wanna concentrate on sculpting though (armor, weapons - still need to be done). Then I'm gonna retopologize the character, uv layout, give him some flat colors (to see in what direction I wanna go as far as the colors are concerned) and then I'm planning to do the hair (with alpha planes), before I start the 'real' texturing phase.
All in all it would take me another week to finish the char. But at the moment I'm pretty occupied and hope to finalize him at least in this month.
As some said before, He-Man wouldn't be He-Man without the long hair. The only question so far was, if I should make his traditional (bob-cut) hair-style or come up with something different (still long though).
In the meantime I'm gonna sculpt his sword.
Thanks again for the feedback so far ...
Atilla
Really??? 'Cause I consider to cover them up with some alpha-planes ...
Small Update: This is how his sword is gonna look like ...
After the retopology it's gonna be the first I'll head up to next.
Unfortunately the axe couldn't make it in the final design anyway (due to lack of time), but hey at least I have one more thing to worry less about. But in general you were right about the placement of the axe.
A small update on the retopology ...
... guess I'm gonna be done with the retopo somewhen about today or tomorrow.
Sorry for the double-post ...
No, tbh the fur didn't actually take too long.
Not even an hour for each (loincloth, boot/s).
And there was definately no trick in that.
I'll post a quick tutorial on that a little later, 'kay?
Besides, there is definately a much better way to really sculpt fur and such.
But since I'm gonna go with alpha planes later anyway, I only needed that sculpt-information on the fur and hair as kind of a background, in case if I could see through the alpha planes from certain angles (hope that was kinda graspable).
but something about the cheekbones bugs me....maybe try laying more fat where the cheecks are and less under the eyes, usually its bare bones under that area.
I do like what youve done with the fur effect.
cheers
agree with this ^. also you may want to consider running over the skin with a smooth brush - it looks like someone ran over the skin with a rake (albeit very faintly) this could be due to the pic, but just a suggestion...
with that being said.. its really badass.
I did at a very first stage, before I've started with that post and a very respectful artist and friend of mine told me that the cheekbones don't overtower the eyes when you look at it from the side-view.
So I pushed the cheekbones back in the same line with the eyes.
No, you're right it wasn't due to the pic. That 'rake-effect' came up through sculpting with the claytube-brush but I've got rid of it already with the smooth-brush but didn't take any screenshots to show you guys. but thanks for noticing it though.
about the veins, I like 'em! besides, the veins in general ain't that hard to notice, once I use another shader ...