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Character for Class, WIP

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So, we got an assignment in class to design a character. This is what i have so far. We only have 1 week to model the majority of it. They didnt really say high or low poly, so im doing high this week, then the low after.

any crits on the design? Im going to add more detail to the side pieces.

Keep watchin over the next week as ill post more updates. Like i said, has to be done by thursday.

The yellow body is not mine. Just a dummy model i use for proportions

4View.jpg

Replies

  • mLink
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    mLink polycounter lvl 10
    It's not too much to go off, but I'd say make the straps, rivets, and the loops that are holding the straps much thicker. None of it is reading well from the zoomed out shot.
    Either throw some bevels on it, or if it's already beveled, soften it up to let the hard edges catch a good highlight.
  • praxedes
    There's no tension in the straps- they have looseness and curve to them, which in turn makes everything look "floaty". Strap a few belts around yourself and notice how they pull- even though you've not added the underclothing, there should be a tension there that isn't present yet. Good start though- hope you have time to finesse it!

    ~P~
  • slipsius
    thanks guys!

    mLink, i definitely agree they need to be bigger, i was just worried they would be too big for the small area they are in. Ill definitely rework them, just dont know if ill have time before its due

    prax, yaa, im workin on the undercloth now, and im trying to make it look as though its popping a bit. but you are right about the straps being too loose. right now im just trying to get the character blocked out as much as possible with some detail. even if i dont finish all the details in time, im going to go back and touch it up after, as i want to rig it and use it for my animation reel at the end of the year.
  • slipsius
    little update. the purple is going to be cloth that i will zBrush. but for this week, we are suppose to have just the modelling done, not the zBrush. so that will have to wait.

    straightened some of the straps, tried to make it look as though the armour is secured to the body.

    4Corners.jpg
  • achillesian
    details are too small when you have to zoom in to even know they're there.
  • conte
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    conte polycounter lvl 18
    achillesian is right, also better to start with character itself, instead of his clothes or armor.
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