A large First aid bag, my influence was taken from Left 4 Dead mainly just thought id try my own hand at it first model in about 6 months and a vast improvement i feel, A piece of work i am very proud of.
In comparison to my
previous work it has come along greatly i would say ...
There was one small problem that my friend pointed out, not sure if its just his personal experience or whether i just can't see it
So comment and critique please i would like to see if you pull out the same flaw
Thanks
Nemecys
Replies
But seriously normally first aid supplies are not used on a daily basis and when they are they are quickly discarded. For the most part they're ignored so they look really new. This also helps distinguish the items from the rest of the heavily crapified environment.
The techniques used are pretty good for an average item, but I'm not sure they belong on a first aid bag.
Thank you very much though i appreciate the comment and will remember to keep that in mind for making interactable items
Since you mentioned Left 4 Dead as an inspiration, perhaps you could have studied the material definition of the bag more.
This image here shows the bag is in a good condition and isn't really worn down much.
Textures a very subtle, When I look at yours it seems you use the dodge burn tools too much?
Basically you need to work on laying the basics for your textures, what the material it is made of first which is most important, than laying little bits of grime and dirt. Your bag looks like it's been thrown into a rubbish tip and run over by machinery a few times.
As for the model it could have been more interesting, there are plenty of different shapes for bags.
http://ny-image3.etsy.com/il_430xN.87524995.jpg
http://www.medema.co.uk/Products/first_aid_kit_bag.jpg
http://nothing.canbreakit.com/fak/CIMG1382.JPG
http://www.drivertrainingproducts.com/images/minibackpacksafetykit.jpg
I would say try redo do the texture to be more clean, maybe with some minor mud/dirt stains, or otherwise make the model a little more interesting in shape and design.
There was no real refence images it was just a random model i was attempting to make for the sake of making it was mainly just happy with the way it turned out texture wise,
i agree in a sense that conventionally the bag isnt quite right and that there was an over use of dodge and burn, but it was just a simple bag idea that i could practice techniques on but again i will bear that in mind the next time i try to go into detail texturing,
i greatly appreciate the comments guys, it helps me improve
i must say though on a side note those bags you linked, dont instantly remind me of bags they look rather over exaggurated, that could be my personal experience, i general go for generics so that theres no confusion as to what it is i make
obviously that doesn't apply when im creatnig my own ideas but yea
thank you very much guys