Some model to shake off the Rust... Was supposed to be the same model from the Sword Master tutorial, but... Too much progesterone on the mixing?! ^^
Taking the chance to introduce myself............ Hi XD
Kinda get lost about the poly count, Got make some tweaking on the back... Wanna texture it but UVW mapping kicking my ass... -____-'
Tell what you guys think and Maybe some hint about the UVW mapping...
For example: After i pelt the face, how i get the other half to be equal to the one i have pelted?
Thanks
Replies
I do know about the image hosting site, Please move your images to a different site, as i just clicked the picture and didn't read the red "maybe NSFW" part. There's plenty of choice on the non-adult-yet-still-free image hosting site. People might get into trouble if they are just a bit scanning around.
Ok Just fixed it! Think It's better! Put on my scrap On DA ^^
http://www.subdivisionmodeling.com/forums/showthread.php?t=8911
Also, regarding UVW mapping the face. It would be best for you to map half of the face and then duplicate that part of the mesh, mirroring it over.
Personally I would look at using another program to help with the UVW mapping. For characters, I use "Roadkill" as it speeds up the process exponentially.
Yeah i've been looking the topics and see whats is wrong, I had a wrong concept of edge loops only for "beauty" in the mesh itself, even in that i failed trying to keep the low polycount! ^^
Probably make a new one!
thanks