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Human Female

polycounter lvl 11
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RedLehari polycounter lvl 11
Some model to shake off the Rust... Was supposed to be the same model from the Sword Master tutorial, but... Too much progesterone on the mixing?! ^^
Taking the chance to introduce myself............ Hi XD

Kinda get lost about the poly count, Got make some tweaking on the back... Wanna texture it but UVW mapping kicking my ass... -____-'


Human_Female_03_by_Raposa.png

Human_Female_02_by_Raposa.png

Human_Female_by_Raposa.png

Tell what you guys think and Maybe some hint about the UVW mapping...
For example: After i pelt the face, how i get the other half to be equal to the one i have pelted?

Thanks

Replies

  • TheBat
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    TheBat polycounter lvl 10
    I don't know about the model, not enough experience on character modelling.

    I do know about the image hosting site, Please move your images to a different site, as i just clicked the picture and didn't read the red "maybe NSFW" part. There's plenty of choice on the non-adult-yet-still-free image hosting site. People might get into trouble if they are just a bit scanning around.
  • RedLehari
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    RedLehari polycounter lvl 11
    TheBat wrote: »
    I don't know about the model, not enough experience on character modelling.

    I do know about the image hosting site, Please move your images to a different site, as i just clicked the picture and didn't read the red "maybe NSFW" part. There's plenty of choice on the non-adult-yet-still-free image hosting site. People might get into trouble if they are just a bit scanning around.

    Ok Just fixed it! Think It's better! Put on my scrap On DA ^^
  • NiGHTS2o06
    I would definitely spend some time working on your edge loops, particularly around the face. Look here for some good advice:

    http://www.subdivisionmodeling.com/forums/showthread.php?t=8911

    Also, regarding UVW mapping the face. It would be best for you to map half of the face and then duplicate that part of the mesh, mirroring it over.

    Personally I would look at using another program to help with the UVW mapping. For characters, I use "Roadkill" as it speeds up the process exponentially.
  • RedLehari
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    RedLehari polycounter lvl 11
    NiGHTS2o06 wrote: »
    I would definitely spend some time working on your edge loops, particularly around the face. Look here for some good advice:

    http://www.subdivisionmodeling.com/forums/showthread.php?t=8911

    Also, regarding UVW mapping the face. It would be best for you to map half of the face and then duplicate that part of the mesh, mirroring it over.

    Personally I would look at using another program to help with the UVW mapping. For characters, I use "Roadkill" as it speeds up the process exponentially.

    Yeah i've been looking the topics and see whats is wrong, I had a wrong concept of edge loops only for "beauty" in the mesh itself, even in that i failed trying to keep the low polycount! ^^
    Probably make a new one! =)
    thanks
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