Well it seems from looking around, you wont get nowhere without including ZBrush in your pipeline.
I started it up and tried to just get stuck in, like i did with Photoshop and 3DS.
Trouble is, Everything works differently to what im used to...The Menus are different, the way navigation works etc.
So my question is, how did you start with Zbrush ? what did you learn first ?
Replies
I leart the app by following the Angler Fish video. I think it was back in ZB2. It covered all the basics and this should get you started easily. Good luck!
Just sculpt
And all the settings arent right, And i dont know how to do them or what the names are :P
You don't have to use the standard brush at high settings all the time. Maybe grab a piece of real clay and play with it. You'll soon realize that most of the time you are not adding clay, but naturally, you are mostly pushing and pulling things. So do just that in Z : push and pull things using the Move brush. As far as I know there is no anti-elephant-man settings that I know of
You asked about learning the program, but I think you meant learning how to sculpt? It just takes time.
I do something similar when i get a new drawing medium, and i want to see what i can do with it.
http://www.3dartspace.com/index.php?option=com_content&task=view&id=304
One thing I would recommend is to take notes (paper or digital) of every awkward thing you come across. Navigation, masking, hiding ... they all rely on rather weird key combos that you will be likely to forget from one session to another. Taking notes really helps on that.
Good luck!!
http://www.pixologic.com/docs/index.php/ZBrush_3_Shortcuts
What are the most common brushes used for creating form and what are for creating details?
There's so many its difficult to know which to use some are so similar as to appear redundant.
How do you cope with the rotation and scaling shortcuts, and the shift rotation, its so easy to end up rotated upside down and any way but the way you wanted it to?
I use Standard and Inflat brushes for detailing things (cut in with Standard, use Inflat to fill in the shape) and various alphas & lazy mouse for more generic surface detail.
I don't really have a problem with the navigation, now and then if you're not paying attention when hitting Shift then you will end up with your model snapped 90 degrees off the angle you were expecting, but it's easy to fix and you soon get used to knowing when it's going to snap in each direction.
The flatten brush appears a bit confusing at times its hard to tell where its flattening from and getting it to flatten how you want.
Thanks for info.
I use pretty much the same brushes as MOP mentioned. I may use the pinch brush with lazy mouse turned on just to tighten up some forms and edges.
You need to learn the feel of each of these brushes and know what to expect from them before you even lay down your strokes. If your meshes are ending up a blobby mess then turn down the brush intensity until it gets to be more manageable level. Slowly build up your forms and and try not to lose control of your sculpt by adding unnecessary strokes.
A lot of beginners tend to move up the subdivisions way to quickly. Lay your large forms down at the lower levels and only when you need more detail do hit the subdivide. If you need to refine the larger forms then move back down to the lower levels.
Watch some videos of people modelling in zbrush and you'll learn a lot more than following any tutorial.
http://www.pixologic.com/zclassroom/homeroom/
and have learned alot since I started to look at it, but don't rely on it 100 percent, you need to play with the program and figure it out on your own, make test models with specific goals to test. The video's on the site pointed me in the right direction but I am learning more from playing with it than anything else
Ewww... I used to, too, but it caused more problems with edge flow than it was worth. The dam_standard brush is MUCH better for edges and that.
That, and also if you are zoomed in to work on small details, click "Local" so that the camera spins around the area you are working on, rather than using the whole model as the pivot. (I thin I got my terminology wrong here, but I hope you get what I mean.)