Load your hi poly mesh into the high detail mesh channel. Choose "average normals" in the dropdown at the end. This may not be necessary but guarantees a smooth finish.
Load your low poly mesh into the low detail channel.
In baking options, select the size of your chosen image, and select normal (and ambient if you want it). Choose a location and name for the output images
Hit generate maps and sit back.
If your low poly has UVs, this should be what gets used. The high poly doesn't even need UVs to work, just the low Good luck!
crits on the model: scrotum isn't veiny like that, the skin is rough all around. one of the testicles should hang lower than the other one, to avoid the 'newton's cradle' effect.
eh, i know its a "scrotum grenade," but i think you're just making it because they are nuts. I intially thought the idea was cool because of the play on the shape, but didnt fully expect it to go such a literal route
I think you could do a bit more creative with it by playing on the shapes & forms instead of literally making a grenades made of testicles. ie, make it a realistic grenade, that has flesh colored paint, and shaped similarly, with a fuzzy collar or somethin. You could then make other similar weapons, develop the concept, and maybe a character, and blammo, a cohesive set of ideas in a full piece.
i guess if you've gone as far as to zbrush it though... there is little hope for ironic art
They you thought wrong, from the start i literally wanted a pair of explosive nuts.
What i wanted is a stupid joke :P not a full set of crude references, but i appreciate the input.
eh, i know its a "scrotum grenade," but i think you're just making it because they are nuts. I intially thought the idea was cool because of the play on the shape, but didnt fully expect it to go such a literal route
No doubt. Like the hanging grenade bouquet in Fallout3.
never heard NWS before, i guessed what it was but I have only heard the NSFW not safe for work abrivation. learn something new ever day.
if you want to get better at modeling for a job and get stuff for your folio I think this isnt a very good idea at all. I think its hillarious as a joke model that you should never show on your folio but if you want a job I would suggest not wasting your time on funny things like this untill you land a job and have real free time.
plus it will give you a chance to get better at zBrush so you can get some awesome details in those ballz!
never heard NWS before, i guessed what it was but I have only heard the NSFW not safe for work abrivation. learn something new ever day.
if you want to get better at modeling for a job and get stuff for your folio I think this isnt a very good idea at all. I think its hillarious as a joke model that you should never show on your folio but if you want a job I would suggest not wasting your time on funny things like this untill you land a job and have real free time.
plus it will give you a chance to get better at zBrush so you can get some awesome details in those ballz!
This is silly, I am more into learning when its fun, Obviously this isnt going into my portfolio, ITS MY THIRD MODEL ! im hardly a hardened veteran, id rather have fun learning the basics, before being serious on my portfolio work.
when you're baking thing like this, make sure you *explode* them.
it looks like there's part of the pin ring being baked onto the testes now. probably because the ring falls inside of the testes' cage. to solve this problem, move the ring about a nutsac-width away from the grenade. same for the stuff up top.
btw, i think you could simplify or optimize the low a bit more, no real need for the pin to be there, and the indent on the handle-thing.
maybe widen the chamfers a bit too, right now they have pretty much no effect on silhouette and the polies would be better off on the bottom where the nuts seem a bit angular.
never heard NWS before, i guessed what it was but I have only heard the NSFW not safe for work abrivation. learn something new ever day.
if you want to get better at modeling for a job and get stuff for your folio I think this isnt a very good idea at all. I think its hillarious as a joke model that you should never show on your folio but if you want a job I would suggest not wasting your time on funny things like this untill you land a job and have real free time.
plus it will give you a chance to get better at zBrush so you can get some awesome details in those ballz!
I partially agree with you, but your first models are gonna be crap anyway, something that you'll never show to anyone besides your mom.
And I think he chose a good model to practice his skills. Has both organic and geometric parts, glossy and dull, normal maps, alpha maps,
I think you should coat that grenade with gold, call it "the awesomeness award" and give it to yourself. You are a true artist.
you should make it so that they seperate, to throw seperately. the second one thrown should be stronger, cause lets be honest, if you only have one nut, you`re gonna be more pissed off
when you're baking thing like this, make sure you *explode* them.
it looks like there's part of the pin ring being baked onto the testes now. probably because the ring falls inside of the testes' cage. to solve this problem, move the ring about a nutsac-width away from the grenade. same for the stuff up top.
btw, i think you could simplify or optimize the low a bit more, no real need for the pin to be there, and the indent on the handle-thing.
maybe widen the chamfers a bit too, right now they have pretty much no effect on silhouette and the polies would be better off on the bottom where the nuts seem a bit angular.
Erm.. so basically do each section seperately i xNormal, then compile the maps in Photoshop?
And The Pin does ned to be there, otherwise the ring would need to be moved, then the shape would be messed.
I do agree on the other options though, widenning the chamfers and adding polys to the nutsack
and thanks guys gunna work on the diffuse tonight, then fix the normals.
you don't have to do them seperately, what he means is any bits of seperate geometry, move them apart when you bake it so things dont get muddled when it bakes. if one piece of geom is too close to another you sometimes end up with rays which should hit geometry part A hitting part B, and you get shading errors. that make sense?
you can bake using a model with all its seperate parts moved away from each other, and then just apply the maps to the original model with same UVs
i wonder if the UVs are all okay- the handle looks wierd on the bake. I would either bake each piece out and compile in photoshop or separate them in 3D space as susggested (don't forget to move the high poly to match and also check the UVs to ensure no overlapping ones
this looks fun maybe add a string around the top (where it is attached to the metal part) to tie the balls to the metal part so that it looks more gross and also more "realistic" .
But your normals and highpoly etc. look good for a first try! and I like your set of mind: making something that's fun because it's not going to matter for your portfolio anyway.
keep it up! looking forward to more!
Rofl, you realise you're gonna be painting pretty much skin tone and viens for balls?
Now imagine if somone walks into your room.
And how can a spec NOT work? ;P
My mom came in and just stared at me, then walked out lololol.
And well, when i apply spec, it doesnt seem to have much effect, I place an omni down, and have my model with and without spec, And it just looks shit.
Replies
download xnormal because it's easy to use
Load your hi poly mesh into the high detail mesh channel. Choose "average normals" in the dropdown at the end. This may not be necessary but guarantees a smooth finish.
Load your low poly mesh into the low detail channel.
In baking options, select the size of your chosen image, and select normal (and ambient if you want it). Choose a location and name for the output images
Hit generate maps and sit back.
If your low poly has UVs, this should be what gets used. The high poly doesn't even need UVs to work, just the low Good luck!
~P~
Because it is the best idea ever!
At least the title is changed, yesterday I was expecting a mace but found a candle melting on two eggs...
crits on the model: scrotum isn't veiny like that, the skin is rough all around. one of the testicles should hang lower than the other one, to avoid the 'newton's cradle' effect.
Didnt use a ref :P didnt fancy looking at balls XD
@Orgoth02
This isnt my first, read the thread, i did a Mace and box
@Dekard
You have discovered the name for it ! niiice
@Beartraps
Dont forget......BOILING semen.
@LoM Chaos
Ima try and find some Refs now, but... where do i get a front/side of a nutsack ?
@GCMP
Ill give that a go thanks.
@Praxedes
Ill try that when ive doen the high poly metal parts, But if it works, YOUR AMAZING.
@Fonfa
Ill lower a nad, and give it a more wrinkled effect rather then veiny
THANKS ALOT GUYS
Heres some metal High polys :
Ill start redoing the sack. And what does NWS mean ?
make sure you put in the hair follicles and seam
PEACE
Sack V2. i like it
Roflroflroflroflroflrofl
eh, i know its a "scrotum grenade," but i think you're just making it because they are nuts. I intially thought the idea was cool because of the play on the shape, but didnt fully expect it to go such a literal route
I think you could do a bit more creative with it by playing on the shapes & forms instead of literally making a grenades made of testicles. ie, make it a realistic grenade, that has flesh colored paint, and shaped similarly, with a fuzzy collar or somethin. You could then make other similar weapons, develop the concept, and maybe a character, and blammo, a cohesive set of ideas in a full piece.
i guess if you've gone as far as to zbrush it though... there is little hope for ironic art
What i wanted is a stupid joke :P not a full set of crude references, but i appreciate the input.
if you want to get better at modeling for a job and get stuff for your folio I think this isnt a very good idea at all. I think its hillarious as a joke model that you should never show on your folio but if you want a job I would suggest not wasting your time on funny things like this untill you land a job and have real free time.
plus it will give you a chance to get better at zBrush so you can get some awesome details in those ballz!
well, having changed the first image in the thread, Mime's reply takes on an interesting twist
This is silly, I am more into learning when its fun, Obviously this isnt going into my portfolio, ITS MY THIRD MODEL ! im hardly a hardened veteran, id rather have fun learning the basics, before being serious on my portfolio work.
And heres a shot of them both in max
it looks like there's part of the pin ring being baked onto the testes now. probably because the ring falls inside of the testes' cage. to solve this problem, move the ring about a nutsac-width away from the grenade. same for the stuff up top.
btw, i think you could simplify or optimize the low a bit more, no real need for the pin to be there, and the indent on the handle-thing.
maybe widen the chamfers a bit too, right now they have pretty much no effect on silhouette and the polies would be better off on the bottom where the nuts seem a bit angular.
I partially agree with you, but your first models are gonna be crap anyway, something that you'll never show to anyone besides your mom.
And I think he chose a good model to practice his skills. Has both organic and geometric parts, glossy and dull, normal maps, alpha maps,
I think you should coat that grenade with gold, call it "the awesomeness award" and give it to yourself. You are a true artist.
Erm.. so basically do each section seperately i xNormal, then compile the maps in Photoshop?
And The Pin does ned to be there, otherwise the ring would need to be moved, then the shape would be messed.
I do agree on the other options though, widenning the chamfers and adding polys to the nutsack
and thanks guys gunna work on the diffuse tonight, then fix the normals.
you can bake using a model with all its seperate parts moved away from each other, and then just apply the maps to the original model with same UVs
Look down.
Mirror.
Besides that lmao, and this thread is pure win!
~P~
But your normals and highpoly etc. look good for a first try! and I like your set of mind: making something that's fun because it's not going to matter for your portfolio anyway.
keep it up! looking forward to more!
And good tutorials or helpfull tips ? im trying to make the most of my space, But its annoying switching between UVS of each object.
Cum here and say that punk! :P
Now onto diffuse and SPEC.
How do specs work ? cause when i use them, they never really seem to do anthing.
Now imagine if somone walks into your room.
And how can a spec NOT work? ;P
My mom came in and just stared at me, then walked out lololol.
And well, when i apply spec, it doesnt seem to have much effect, I place an omni down, and have my model with and without spec, And it just looks shit.
Is there a particular way to make it ?
Tryed viewport and marmoset.
Gave up with this, sorry to the guys expecting more :C
The texture came off a bit more like yam ... and yea time to get back to work on something serious =P