Is this a HP or a LP? You don't seem to have any support edges on the stuff on the back so im guessing this is lp work? If this is LP work then you have some serious optimizing to do.
Thanks Carlos, I think not as awesome as Black Mesa: Source though
HolyMonkey, it's actually mid-poly. You start with a single mesh, then optimize it to get the low poly and put more details to get the high poly. What I like about it is that you start only one mesh from scratch instead of two. I'm doing this for the first time though. Let's see how it turns out
Famouz, I like modeling in warm colors. Once I start the texture/material work it will of course get it's original color.
Thanks Carlos, I think not as awesome as Black Mesa: Source though
HolyMonkey, it's actually mid-poly. You start with a single mesh, then optimize it to get the low poly and put more details to get the high poly. What I like about it is that you start only one mesh from scratch instead of two. I'm doing this for the first time though. Let's see how it turns out
Famouz, I like modeling in warm colors. Once I start the texture/material work it will of course get it's original color.
Thanks for looking.
... It's called a basemesh anyway if you want more accurate and better critique give out more information on what stage you are on, sometimes it's a bit hard to guess which stage you are at, there are people who deliver stuff at that polycount and say it's a LP. I am not saying a LP cant be over this trisscount ofc that depends on what role it will have in the game.
... It's called a basemesh anyway if you want more accurate and better critique give out more information on what stage you are on, sometimes it's a bit hard to guess which stage you are at, there are people who deliver stuff at that polycount and say it's a LP. I am not saying a LP cant be over this trisscount ofc that depends on what role it will have in the game.
Actually I think he can call it whatever the fuck he wants. basemesh or midpoly, who gives a damn? you come of sounding like a bit of an ass here mate...
Actually I think he can call it whatever the fuck he wants. basemesh or midpoly, who gives a damn? you come of sounding like a bit of an ass here mate...
Heh, yeah sorry about that, not really what I intended to do, anyway back to topic.
Theres a few shading errors here and there, and some support edges giving off an edge where it should be smooth. Perhaps try and ending the edges earlier, even if it doesn't turn out like a quad, if the shading is still good then yeah. Keep going it's coming along nicely
Hey that looks pretty cool, and when you fix those bits of bruising and stuff, should look rad. Oh and a heads up, (i know this might be too much attention to detail) but the rear and front rims are different. Should check it out.
Lamborghini Murcielago LP-670 SV? All of the air intakes look little off. Also the hood shouldn't have that ridge running through the center. And the shader looks a little "plasticy". Take a look at this pic for a little more reference.
Lamborghini Murcielago LP-670 SV? All of the air intakes look little off. Also the hood shouldn't have that ridge running through the center. And the shader looks a little "plasticy". Take a look at this pic for a little more reference.
Other than that it looks pretty nice. Keep it up
No, it's a Lamborghini Reventon, as the title says. This car.
still need some differential spec on the car. and having a bit of grunge would help a lot.
maybe a noisy spec would help. Your reflection is reeeally intense.
Replies
[ame]http://www.youtube.com/watch?v=UN62jKTCA4g[/ame]
HolyMonkey, it's actually mid-poly. You start with a single mesh, then optimize it to get the low poly and put more details to get the high poly. What I like about it is that you start only one mesh from scratch instead of two. I'm doing this for the first time though. Let's see how it turns out
Famouz, I like modeling in warm colors. Once I start the texture/material work it will of course get it's original color.
Thanks for looking.
... It's called a basemesh anyway if you want more accurate and better critique give out more information on what stage you are on, sometimes it's a bit hard to guess which stage you are at, there are people who deliver stuff at that polycount and say it's a LP. I am not saying a LP cant be over this trisscount ofc that depends on what role it will have in the game.
Actually I think he can call it whatever the fuck he wants. basemesh or midpoly, who gives a damn? you come of sounding like a bit of an ass here mate...
@EmAr
Looking good, keep it up
Heh, yeah sorry about that, not really what I intended to do, anyway back to topic.
Theres a few shading errors here and there, and some support edges giving off an edge where it should be smooth. Perhaps try and ending the edges earlier, even if it doesn't turn out like a quad, if the shading is still good then yeah. Keep going it's coming along nicely
Cars like that are made to shinneeeee
Other than that it looks pretty nice. Keep it up
No, it's a Lamborghini Reventon, as the title says. This car.
I also recorded this video with my camera since the computer couldn't handle screen capturing
[ame]http://www.youtube.com/watch?v=BJXJ8Mowy2o[/ame]
http://www.crymod.com/filebase.php?fileid=4064&lim=0
I'll upload the diffuse texture psd after I organize it a little too.
maybe a noisy spec would help. Your reflection is reeeally intense.