I did'nt learn it and then thought "hee hee I'll delete the thread and keep it to myself" - why would I do that? I depend on these threads as much as anyone else...
I just had second thoughts about the subject and thought maybe I havent done my research properly - so wanted to find out more and then ofcourse post about it. But I have'nt found anything on it so I guess it's on again:
Like you are writing it's simply about avoiding the process of having to split up your model when you have many intersecting parts. Like 3dsMax, xNormal is just as sensitive so I thought maybe someone know of any software heading towards solving this issue?
Replies
I'd like to know how what he asked which was to bake maps from a model without splitting it up, I.E. baking seperatly each piece.
Thanks, unless this thread does get closed... I for one wanted to know this, and I see you also removed the post from game artisans.
How is removing posts supposed to help others?
I did'nt learn it and then thought "hee hee I'll delete the thread and keep it to myself" - why would I do that? I depend on these threads as much as anyone else...
I just had second thoughts about the subject and thought maybe I havent done my research properly - so wanted to find out more and then ofcourse post about it. But I have'nt found anything on it so I guess it's on again:
Like you are writing it's simply about avoiding the process of having to split up your model when you have many intersecting parts. Like 3dsMax, xNormal is just as sensitive so I thought maybe someone know of any software heading towards solving this issue?
Thanks in advance and I apologize the mess.
http://boards.polycount.net/showthread.php?p=997115