iam kind of new to all this 3D stuff and iam reading alot of tuts and posts regarding it.
along with this iam trying to get some practice and thought it would be helpfull to start a small project where iam going to do everything from modelling to baking and texturing.
and well, i thought i would pick a smaller and easier project but it turned out that i was completly wrong and somehow underestimated it a little bit.
so now iam stuck with the first half of my gun and it really doesnt look right.
i´am not so interested in getting the proportions and stuff right, more into having a good mesh, and ... well it doesnt really look like iam going anywhere
but see for yourself
it didnt look too bad (at least for me) until i put the round cap on it and merged it with the chasing
now iam stuck with alot of tris around the cap and also alot of loops and i dont know how to clean this up
basicly iam looking for some advice how i can improve this stuff.
get a more even mesh and improve the flow
because i dont think i will look through all this chaos if i start to add the real details here
a small sketch with some coarse instructions would be more than welcome
ps.: oh i forgot to add, that this "should" have been the lowpoly version. i wanted to save it and make a high detailed one for baking.. but its already about 3000tris and only half done..