hey
i have this hi poly model im working on
i have about 5-6 object that im rendering during the wip
now, it takes me about 6-7 min to render it but when i add another object +\- the same amount of polies as the other objects it goes from 6-7min render to 50-60 hours!
now i wanna know why
i have Q6600 with 8gb ram
does it cross some hardware limit?
Replies
If you can get a little more specific about those that would be very helpful.
Also, I think this might end up in tech talk? So if it disappears or gets moved check there.
Screw all that, focus on simple default lights, cranking up the ambiant, focusing on a striking photo setup. You don't need anything fancy at all. Also do you need to animate all that? If not, simply lock your camera and render everything in passes (black material with a back light for the rimlight - diffuse material only - Zdepth only - and a few others) and just recreate the shot in photoshop.
Ie XSI has a "Bsp" variable you can tweak. After a few tests I managed to get a 20 min render down to 6 min.
Another thing to consider is your 2nd model corrupt? If the 2nd model renders fine it might not be.
A way to fix corrupt model is to export it out, then reimport.
Another idea if both objects are similar, try merging them into one object.
What software? 32 bit or 64 bit?
What renderer?
What sort of lighting?
What resolution render?
What triangle count?
What method for sub-division?
etc any info here is helpful
But yea more info...