Been watching from afar for a while and finally made something I'd really like a real critique on, even if it is something as boring as binoculars. It's the first in a series of exercises I'm undertaking to improve my hard surface modeling skillzzzz, and I want even the simple objects to look as perfect as possible before I move on.
I recently watched Racer445's AK74 tutorial and it was EXTREMELY helpful in the bakedown process, so many props and thanks to him. Who knew smoothing groups were so important!! Anyways, here's some shiaaat:
Textures are rendered at 1024 btw.