Hello
i'm working on a 3D modeling Video Tutorial
A Cyborg Bunny , this is one of my old experiments
, that was made on a one setting .
inspired by EX Machina
i will be making this as a Video Tutorial Series DVD
so the Head Video tutorial will be for 15 $ USD , and five series of files like this , what do you think , would you be interested in buying anything like this ?
I'm Using Blender , what do you think Guys ? .
Replies
PS : what is special about the red robot , it's not that seriouse work , i can make even better than this .
plus think about your target, they like free stuff, hence blender.
give me your opinion about this product , would it sell ?
http://3dkernel.com/?p=275
Under the guise that it is a tutorial, compare that one page to the 12+ hours of free, downloadable video tutorials Racer's made.
With these kinds of things, it's *always* better to start them from the standpoint where you enjoy it, rather than wanting to make money from it.
If I were you, from the quality and depth of your work, I'd spend some time practicing with free content as you develop better grammar, better technique and a more realistic expectation of what people will want to pay for a generic anime head from a blog page.
If you really want to try and sell your work, sell it there or some place like it.
Tutorials aren't really in a big demand. the eat3d and gnomon ones sell due to the ridiculous quality of the final products, and or the name of the person doing the tutorial.
For me, the only thing that would get me to buy a tutorial, even from Gnomon, is if it is from someone I respect or know of, and also wish to learn from, as most of what I find I learn from video tuts and or speed paints, or recorded modeling sessions is thought process rather than tools or techniques. IE I found I model in a very similar fashion to sathe, (thanks to his free model recording of some of his dw4 entry) he just does it better.
You are being hopelessly unrealistic I am afraid. If selling tuts was that simple we'd all do it Hell- I'm a qualified teacher and I wouldn't try it!
~P~
Also, quality > quantity. Make fewer assets but better ones. I can knock out 6 - 10 generic sub standard models in a day but they teach me nothing and don't push my boundaries.
Belias, like everyone is saying here - Start with free tutorials. Simple as that. I'm doing that too but I actually don't want any money to be donated, I just enjoy it.
On the flipside, there is something very valuable you can use : it seems like you can handle Blender just fine from a technical point if view. I know that quite a few artists here who are interested in laerning it, but are turned down by how convoluted the workflow seems to be. Why not do a few intro to Blender vids. Showing how to edit geometry (nothing artsy, just step by step technical stuff performed on a cube mesh)
Good luck man, just try to be conscious of the quality surrounding you. Nothing worse than wrongly juging yourself.
And yeah, free stuff obviously, you're not exactly Gnomon material yet!
sure the money you would make wouldnt fold , but hey, thats the price of wanting money for nothing, you get nothing for money
I'm very interested in making high qaulity tutorials for them.
i can't understand this specific point .
thanks , very nice idea , i have sent the suggestion .
I made this till now as a practice , fully narrated 38 minutes .
i know that some areas are fat and something , will be dealt with next tut .
what do you think ?
Anyways everything that had to be said has been said by other people. If you can make tuts like the guys that do them for eat3D, and have the same quality, than, yes, make some.
I remember a famous character called leilei... over and over again. Banned, the same way, over and over again. Creating accounts over... you guess the story.
What are you waiting for? post it here already without asking money for it ffs, and you'll get feedback.
You have a very strange attitude with this - you're asking for feedback but you're not showing enough to get it.
the blender community, and especially blenderartists have quite a skewed standard, and some days I wish polycount could blow its standard load all over it.
set your standard at the polycount level, don't leave it at the blenderartist level, there is so much that could be accomplished.
Belias (or whatever your name is), your model looks clumpy and poorly executed compared to the one in orange. Post up that video so we can see how your making this.
@ beatkitano : we discussed this before man , thanks for your comment anyways .
@ pior : man , it needs compressing and uploading ... wait some time ... , i was asking for a critique based on the image , i have no problem posting the tutorial for free , but i will wait to see if i can make it to cg tuts + first .
i don't have any finicial difficulties , but it's a goal i want to achieve no more .
@ eld : yes , but do you know something , i'm just a Mechatronics Engineering 3rd year student , i don't have time to improve 3D atm , 9 days and the 3rd year will begin , wait Mechatronics Engineering is awesome too dudes .
when i graduate my university , i will marry a girl and teach her blender ( no pun is intended ) .
as everyone has said on this thread, and the other threads in which youve brought up the same discussion, nobody will pay you money for your stuff unless you are so good that you are already working at major film/game studios and have made a name for yourself. in which case, you probably wouldnt be looking to make tutorials for the money.
Polycount is your Simon Cowell (no offence, Polycount)
I realize that comparison may seem unduly cruel, but you could use a little shake.
Probably the only people likely to BUY such a tutorial are the same people crazy enough to think they could sell one themselves. BUSINESS PARADOX!
Again, selling this video to end users and customers are not the right way of doing it. Unless you have big fans in your blender community, but wait.. isn't blender free?
Quote for truth. Thread lock might be in order.....
don't go anti-trolling just yet.
and if you really value your choice in making art, then you should humble yourself down and let it be an oppurtunity to learn from polycounters.
thanks .