So I've finished detailing model at 1.2 million polygons, want to normal map for low poly. This will be my first attempt at normal mapping, and i found a pretty decent tutorial for doing so on zbrush. however, when i open up zmapper, it closes and says model has over 500k polygons. i dropped it down to 400k, basically lost all the detail i put in, and got it to work. it still gave me a warning that i was operating over 250k though.
is there a way to normal map very high poly figures? do i need to divide it into polygroups or what?
any help would be awesome, thank you
Replies
http://boards.polycount.net/showthread.php?t=41776
Edit> Damnit, rube!!
Though, it sounds like you are trying to normal map a model at your highest subdivision level. you'll need to drop it down to Level 1, the level you imported it / created it and bake from there.
Unless that's what you want....but 500k is far from "low poly" and I'm not sure why you'd even consider a normal map for 500k model :P
Gav
When you use zmapper you drop it down to a low subdivision, but zbrush still takes into account the higher divisions when baking. Just drop it down to the first or second subdivision and bake it anyways. You'll see what i mean.
http://www.zbrushcentral.com/zbc/showthread.php?t=71265