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Zbrush: Normal Map Over 500k polygons

polycounter lvl 10
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ralusek polycounter lvl 10
So I've finished detailing model at 1.2 million polygons, want to normal map for low poly. This will be my first attempt at normal mapping, and i found a pretty decent tutorial for doing so on zbrush. however, when i open up zmapper, it closes and says model has over 500k polygons. i dropped it down to 400k, basically lost all the detail i put in, and got it to work. it still gave me a warning that i was operating over 250k though.

is there a way to normal map very high poly figures? do i need to divide it into polygroups or what?

any help would be awesome, thank you

Replies

  • rube
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    rube polycounter lvl 17
    This may not be the answer you're looking for but you can download xNormal and use that... it will have well over 1.2million polies just fine
  • Gav
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    Gav quad damage
    Why not use xNormal? Easy to use, fast, no viewport loading.

    http://boards.polycount.net/showthread.php?t=41776

    Edit> Damnit, rube!!

    Though, it sounds like you are trying to normal map a model at your highest subdivision level. you'll need to drop it down to Level 1, the level you imported it / created it and bake from there.

    Unless that's what you want....but 500k is far from "low poly" and I'm not sure why you'd even consider a normal map for 500k model :P

    Gav
  • Krynn72
    ralusek wrote: »
    So I've finished detailing model at 1.2 million polygons, want to normal map for low poly. This will be my first attempt at normal mapping, and i found a pretty decent tutorial for doing so on zbrush. however, when i open up zmapper, it closes and says model has over 500k polygons. i dropped it down to 400k, basically lost all the detail i put in, and got it to work. it still gave me a warning that i was operating over 250k though.

    is there a way to normal map very high poly figures? do i need to divide it into polygroups or what?

    When you use zmapper you drop it down to a low subdivision, but zbrush still takes into account the higher divisions when baking. Just drop it down to the first or second subdivision and bake it anyways. You'll see what i mean.
  • Kovac
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    Kovac polycounter lvl 18
    What Gav and Krynn72 said. Also, if your mesh ever is that high and needs to be normal mapped, try running Decimation Master on it:

    http://www.zbrushcentral.com/zbc/showthread.php?t=71265
  • Reverenddevil
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    Reverenddevil polycounter lvl 9
    Xnormal for the win! There really is no substitute. I take my high poly stuff straight from Zbrush anywhere 2 to 4 mil tris and bake those in xnormal. To me anything else is really asking for headache.
  • ralusek
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    ralusek polycounter lvl 10
    awesome, every single post helped. zmapper fixed, looking into xnormal now :D
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