This is a character that Im working on for class. I attend the Art Institute of Pittsburgh. Im not really that in too character design but I do like zbrush. Im in to vehicle design, environment/level design and over all game design all the back ground stuff, story boarding... any way I have to post for class so please let me know what you guys think of the character. Which is a very advanced space race kinda like elves , to keep it short. This character would be the dark elf version. This is all for a space empire RTS that I have had the brain.
hey first post can u guys read it so i can post some pics up please
Replies
This guy doesn't need 8 people telling him to post images. If you think that's "communist", then I don't think you know what communism is.
Welcome first-time posters with advice, critique and help, not mindless half-sentence spam. I should not have to explain this.
If you have any problems with this please either PM myself or another moderator, or make a new post in General Discussion. Let's not derail this thread.
Its a decent start
With it being an RTS the flawed anatomy isn't going to be AS noticeable, but still should be corrected. Let's see your concept! or maybe some links to things you're using for inspiration.
The face is pretty cool but the shoulders are far too wide and the feet seem tiny.
with the legs might you might want to look at the inverted bird design i.e. > rather than the standard knees < for a moar dynamic silhouette when viewed from a perspective like isometric or birds eye....
good start on the face, though i'm worried you've gone all sub-d on me before finishing of the shape - making it harder for you to later add and edit...but if the head's finished no worries...
and yes, maybe submit an art board of inspiration or the concept art you're possibly working off to give us a clearer idea of your direction..
i mean it's hard to comment on something that's obviously stylized, there's just a difference to me between exaggeration and awkward structure.
Repeat some of the curves and structures from the face into the body anatomy to make a character that feels more real, even if it is stylized. You can make it whatever you like, but interesting forms and consistent styles are needed no matter how stylized a character is.
Keep on truckin!
http://boards.polycount.net/showthread.php?t=66499