Just curious, does anyone else have "Magic numbers" they use for their work? Aside from my obsession with seven. For instance in Photoshop I use an opacity of 16 to shade and create value and overall sketch, I also use 44 for smoothing in 3ds max.
whenever i'm quickly scrolling through blending types to get some kind of random coolness on a new layer overlay, I almost always start with a fill of 75%. Seems to give the best overall impression of the various effects you might be able to get. Would probably be 66% if it wasn't for exclusion and difference.
i tend to use 100, and 0 a lot (flow). brush is always at 100, unless i vary pressure w/ opacity. no magic numbers for the layers, just whatever works. Just at the least i have 6 layers with the above numbers in each psd.
I use powers of 2 for everything. A light would have intensity 64, radius 768 for example
A sound must have radius 1536 or so. I really cant even type 1500 or 1530. Impossible to type.
Thats what you get for starting out with BSP where the numbers really did make a difference. I stuck to the system. Keeps it all nicely consistent though.
When I'm adjusting colors or something and it falls on a 4 or a 6 then I'll do 5. Like 34 or 36 will be 35. But 37 will have to be 38. and 33 has to be 32 or 34.
6, 8, 12, 16 and 24 sides for cylinders and other shapes I want to subdivide. It's easy to get good cuts through the very centers and stuff, especially with 8- and 12-sided cylinders. It's also easy to remember angles when rotating 8-sided cylinders:
45 degrees looks exactly the same as the original
22.5 degrees aligns the points along axes
Fingers get 4 or 8 sides if I'm going to sculpt or if I'm doing a low-poly. Arms and legs usually get 12 or 16 sides depending on what I'm trying to accomplish.
I generally use 65% opacity and don't play around too much with flow when painting in Photoshop. I use anything between 0 and 10 when painting really subtle stuff. Soft round brushes always have spacing set to 25% and any hard brushes, unless I want to play with scattering, are always set to 1% spacing. I have bad luck with no spacing. I should learn to use brushes better. Layer opacities are generally set in 10 and 25 unit increments, though normal map overlays are often set to 15% opacity.
I tend to the opposite: always making numbers have weird decimals. I can't remember who it was, but someone at work would always round off sliders. ie drag sliders till it looks good - then type in the next nearest round number. Why? Now, I intentionally add odd decimals at the end. One place it works well is layering on noise/grime in shaders as the repeat rate - they overlap a lot less frequently
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(you guys are crazy)
i tend to use 100, and 0 a lot (flow). brush is always at 100, unless i vary pressure w/ opacity. no magic numbers for the layers, just whatever works. Just at the least i have 6 layers with the above numbers in each psd.
A sound must have radius 1536 or so. I really cant even type 1500 or 1530. Impossible to type.
Thats what you get for starting out with BSP where the numbers really did make a difference. I stuck to the system. Keeps it all nicely consistent though.
8 sided cylinders/loops are my fetish.
Generally its like.. 34 for opacity, 43, sometimes 23 or 24 if I am feeling adventurous. People who go past 5 are witches.
Ive done a whole painting and didnt realise i was on 100% opacity and flow till i finished .
I dont think i know anyone who could tell between a flow of 75 and 70
When I'm adjusting colors or something and it falls on a 4 or a 6 then I'll do 5. Like 34 or 36 will be 35. But 37 will have to be 38. and 33 has to be 32 or 34.
My PS Layers are always increments of 5.
Volume settings are always even numbers.
I think that's it...
45 degrees looks exactly the same as the original
22.5 degrees aligns the points along axes
Fingers get 4 or 8 sides if I'm going to sculpt or if I'm doing a low-poly. Arms and legs usually get 12 or 16 sides depending on what I'm trying to accomplish.
I generally use 65% opacity and don't play around too much with flow when painting in Photoshop. I use anything between 0 and 10 when painting really subtle stuff. Soft round brushes always have spacing set to 25% and any hard brushes, unless I want to play with scattering, are always set to 1% spacing. I have bad luck with no spacing. I should learn to use brushes better. Layer opacities are generally set in 10 and 25 unit increments, though normal map overlays are often set to 15% opacity.
my fav shade of dark-grey. often used for my render backgrounds and PS backdrops.
good number to remember.
outside the box ppl! OUTSIDE THE BOX!!
...
The only two magic numbers you need are 69 and 420.
...and Kessler is my hero.
3, 6, 9, 13, 33, 63, 66, 69 etc.
11, 22, 33, 44, 55, 66, etc.
why press 2 numbers when you can just hammer one..
LOL
When you don't wash your hands often enough.
One time I set my grid to 108 for personal work. Felt good.
Other numbers I've got memorized... ehh, I call up calc.
Wins every time.