I've been hanging around for a little bit and finally think I've got something decent enough to post, and yes, I realize there is similar thread around.
This here's the near-finished high poly, with the bigger hands left to be detailed and maybe a little better refinement on his ass. After those tweaks, I'll retopo in ZBrush.
Base I made in Max:
Please, comments, critiques, and questions are more than welcome.
Replies
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I was just going to overlay the main tentacle's UV's for those, so I left them off.
I really dig your prawn. Its coming along nicely. For shits and giggles i think you should include the extra tentacles in the high-res mesh. I understand why you dident, but as you push your high res model it nice to have the complete model for us chew on.
Great start. Keep pushing it.
Theres already been two prawns, I think. And 1 gun from D9.
Keep it rocking.
I second, we got a gun and a prawn! I feel like I should help...
Ps: is there much to ask for more shots of the highpoly, with a diffrent shader this time?
Sorry, that one was pretty shitty. Updated the OP.
would be really fun- doing the mech would be really awesome!, for anyone interested, this is the blog of one of the concept artists. Not much has been released, but he talks about when, and where it will be-
http://gregbroadmore.blogspot.com/
Unless you'd want a video full of mistakes, redos, and botched approaches that's at least a day in length, I'd think that'd be a terrible idea. I'm the world's slowest sculptor.
Yeah, bases have never been my strong point. I get something I can get basic proportions and details with, then retopo later.
Unfortunately, yes. The retopo should've stayed just that: a retopo. I should have never used the retopo for a low-poly. It's horribly unoptimized and gave me nothing but terrible bakes.
I dunno. I called this done, but I think I might have to pick this up again and create a decent low-poly. Texturing's far from my strong point, though. I'll have to talk myself into that. :S