You could just make it planar and weld any unnecessary points, then extrude or whatever you want. You could try Poly-Reduce also, although I find that it will give you some pretty mixed results. Best bet would just be trying to merge unnecessary points together I think.
It is so painful to use the text tool in Maya lol.
I can't begin to guess why it hasn't been upgraded since so many versions ago.
There's definitely no magic trick though, but you'll sweat for it ahah
I usually get the text I need as a polysurface, get into edge mode and select all the edges of a letter and delete them. Maya won't delete the border edges leaving you with a single poly for the whole letter (n-gon). But be careful not to delete edges so the letter will become a hollow polygon.
Then you'll either have to clean the extra vertices all along the border edges or go the lazy way and do a merge vertices and try various thresholds.
extrude only once you have a clean enough 2d text.
The way I did it in for Catalunya was floating polygonal geometry that had a generic tiled texture on it. If I used alpha cards the texture would've had to been huge to get the same level of crispness as the textures around it.
The Surfaces module of Maya, go to menu Surfaces > Bevel Plus. It's a lot better for making 3D-lettering in Maya compared to the regular Extrude. You can set it to Polygon output and specify either amount of sections or face count. Never really got the face count to match the specified number though.
Replies
I can't begin to guess why it hasn't been upgraded since so many versions ago.
There's definitely no magic trick though, but you'll sweat for it ahah
I usually get the text I need as a polysurface, get into edge mode and select all the edges of a letter and delete them. Maya won't delete the border edges leaving you with a single poly for the whole letter (n-gon). But be careful not to delete edges so the letter will become a hollow polygon.
Then you'll either have to clean the extra vertices all along the border edges or go the lazy way and do a merge vertices and try various thresholds.
extrude only once you have a clean enough 2d text.
Thats an awesome trick vassago, i've always wondered how most racing games had such large sections of really high res tex like that