I'm throwing myself into making something I found on
talkurbex ,in the abandoned madhouse asylum section, for my portfolio. Put the image plane on a camera and screwed with it until the proportions were right and did the block in. The medicine cabinet thingy and radiator are high poly, but the rest is just blockout. Did a render with some sun and sky settings with mental ray just to get a clue on how it would look with some lights. Right now I've also got an area light pointing in the entirely wrong direction just to light up the scene for the render.
I'm thinking I want to keep the angle of the original shot and camera I have now, but take some artistic liberties when it comes to texture and what not. No clue how I'm going to do the lighting yet seeing as though the original ref photo is an HDR and I'm not that educated in lighting.
Any hints, tips and crits?
Also; sorry if the 9.6mb gif is a little much, but I already made it so I thought it wouldn't hurt.
For clarification: color image is an HDR reference photo and
NOT my render. In case my explanation isn't obvious enough.
Replies
The actual image is here.
Adam: I'm planning on making this with game resolution textures and tris count, yeah. I don't do production quality stuff, really.
Looking good so far. It'll be interesting seeing this come together.