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Battle-Axe

polycounter lvl 10
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ralusek polycounter lvl 10
axer.jpg
axesil.jpg

This is from a drawing of a mace I had planned on modeling, and it shows to a certain degree. A lot of this design was better designed with a mace, such as the rather uncomfortably large pummel, and center "ballast" at the top of the core. While I started off modeling a mace (and it was a good edge looping exercise for me), it wasn't really feeling right, and I've been tweaking the model since then to get this.

Things I plan on changing:

Making the pummel a lot smaller and sleeker, more fitting for an axe.

Touching up the blade.

Maybe adjusting the core a bit...

Other than that, I like it, but I'd love all feedback (especially from an artistic point of view).

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