So Maya 2010 was released in August, is anyone using it?
I've been trying for the life of me to find out what new features, tweaks or improvements have been made to the modeling aspect of the software. I've come up with no actual data on this. I see lots of buzzwords and obfuscation on the Autodesk site (disappointing because in the past they had feature videos which would give you a good idea of what was new) and lots of talk about the VFX and animation improvements everywhere else.
So has Autodesk just ignored the modeling portion of Maya in this release, despite the fact that there could be mass improvements? Is this really all we will get for another year?
I've been slowly transitioning to Max lately and if they are truly ignoring the modeling tools, I really feel like jumping ship on Maya. Though it may be a bit of a kneejerk reaction.
What are your thoughts or experiences with the new Maya?
Edit: Whoops meant to post this in GD, but it works fine too here. Maybe even better.
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but truly there was really nothing except the integration of Toxic and that camera match moving thing which name I forget.
Maya 2010 was actually dubbed 'repackaged 2009'. Most of the videos on the autodesk site actually are from features implemented in 2008 & 2009.
There was strictly nothing on the general game development front. That was such a shameful release that some high ups from autodesk felt necessary to post some sort of answers to try to appease the mob@cgtalk forums
I have no clue about what are the plan of autodesk for maya, people in the beta said the beta actually was featuring the new Qt UI but it was pulled right before release since it was so buggy.
My guess is as good as yours, but looks like 2010 will be an uneventful release
It's unfortunate that for legal reasons (Sarbanes-Oxley), Autodesk can't reveal even a 6-month roadmap. It would really be useful.
I'd be happy if they just spent a whole year stablising it. I don't need new features, most end up useful in any case.
Still 2009 had some useful modeling and animation features to improve workflow.
That said, anyone know of a script or fix to open a scene that was built in 2010 in 2009? I'm using .ma files, and my 2009 at home refuses to open the 2010 files from school. Both are 32 bit (Until the school gets 64 bit 2010's). I think it is the same problem 2008 had opening 2009 files, but I don't know how to fix that. Thanks.
click on expanded option box for file-> open
it will have "ignore version" checkbox:
sometimes scenes won't load properly (if they contain any version-specific code, probably)
there's also a turnaround with editing .ma files in wordpad, but that's a little bit maya 7
They have a few minor tweaks in 2010, a little bit improved subdivision modelling tools (crease vertex tool, for example); bevelling polygons doesn't break uv's anymore; reduce polygons tool keeps your mesh in quads - feels like all the improvements came from recently bought xsi team.
I haven't heard about any freshly added bugs, but overall it feels like a really minor update.
Change "2010" to "2009" in the "requires maya" line and voila ( and delete all the "fileInfo" lines )
I though maya 2009 had a thing to ignore that boring thing.
I haven't noticed Maya being more unstable in newer versions, if anything, the opposite. I used to crash tons and tons in 8.5 and 2008. Now if I crash it's because I know I did seomthing stupid and risky. I never get random crashes. Maybe the crashes I used to get weren't random either, I was still learning back when using those.
I didn't find any new game production oriented features at all either, modelling being one of those areas.
For me it makes sense for Autodesk to not have two rival programs in their lineup. Could it not be that they want to leave those areas for 3DSMAX to handle while they let Maya handle more film/simulation/custom solutions?
maya 8.5 and 2008 crashes were terrific, it's not just you assuming you were doing someting wrong.
especially with 32-bit version of 2008, 64-bit wasn't that bad.
I wish I was that optimistic about maya's future releases - right now autodesk is milking the customers out, but I hope there's a certain ceiling for user's expectations.
Love modeling in Maya, then find the backside of my model is all fucked because of the shitty selection tools.
Wireframe on shaded : on
Camera selection : on
select object, right click and change to either vertex or edge, and try to select.
I have tried on ati and nvidia card, and it's the same, I cant get a proper selection.
Reported, but no response.