I love the idea of sketchbooks, and figured I should start my own. I've been in the game industry for a few years now and I'm currently on the job hunt again. This will be a good place for me to experiment and post various test while I search for a new position.
Here is a model I finished up last Wednesday. I'm not much of a character artist, but as soon as I found out about the Marmoset toolbag I knew I had to make something to test it out.
I spent about a week on it. Base mesh modeled in XSI, High-Res Mesh created in Z-Brush.
Here is this weeks project. I modeled it on Friday. Next step is to make the high-res and textures. I'm doing some test with baking the Normals out of XSI, ZBrush, and XNormal to see which one will give me the best results.
Thanks for checking it out! I've got plenty more to come.
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I'll try and get some screenshots together of the high-res assets out of Z-Brush.
Here is the finished hatch posted above.
I've been swamped with doing art test. But I had a week where I had no test scheduled and figured I'd do a personal test.
I gave myself one week to sketch out a concept, model, uv map, create the high-res assets, texture, and get it all working real-time. There is a bit more I'd like to do, but I'm out of time.
Now back to the real art test so I can get a job.
Great texturing - especially on the snow - really has that soft powdery feel to it. :thumbup:
I kind of like it actually. I think I'm going to go back when I have some time and give it a proper texture job.
ZacD- The normals were actually baked off a high-res model. I'll have to take screenshots of that. I usually create the low-res model then make the high-res off of that. Because of the time constraints I only modeled the high-res stuff that needed to be baked. Like the lines in the handle and the notches in the cylinder.
Looking forward to learn more about your work flow.
Here is the second of my one week environment challenges. Started this one on monday. All textures are hand painted, no photo overlays.
I'll be starting the 3rd one on Monday. I've had a blast working on these.
I'm a huge off-road racing fan. So this one was the funnest, but it was also by far the hardest. I wanted to model the truck to be as game ready as possible. I modeled the shocks, the engine, and a ton of other stuff that isn't visible in this image, but would be visible jumping around in a game. It was a lot more work creating this in one week than I thought it would be.
I'll be starting #4 tomorrow. Unlike the other ones, I have no idea what I'm going to make tomorrow.
Anyways, Here is a model I made about 6 months ago that I decided to re-texture.
I'm a big submarine fan.
Looking forward to seeing your island & boat.