Hey polycount
I've been working on this rifle for a while now, I'm almost about to start texturing it, all that is left is to go over the highpoly mesh one more time to add some smaller ornaments.
It's currently at 2995 tri's, I haven't decided what texture res to go for yet, but probably 2048 color, specular and normal.
I'm looking for feedback on anything you can find.
Lowpoly:
Highpoly:
And reference image:
Replies
The point of the HP is to have no facets!