Sometimes I can't select vertices in the 3DS Max 9 Edit UVW window. I choose the Vertex option under the Unwrap UVW modifier but it won't let me select some of the verts (I can select the majority, just not some). I imagine lots of people have encountered this but I'm not sure where to go for information. Can anyone offer any suggestions as to what the cause might be? I don't have "Ignore Backfacing" on.
Replies
after i apllied the uv modifier ii wasnt possible to select some verts either.
and those verts where the hidden ones.
same problem ?
Are you in sub-object mode in the edit poly before applying the UVW unwrap?
Is the vertex always in the 0,0 position? This was a bug in Max 9 and lower, where when you auto-unwrap it would sometimes jam the W value of the 0,0 vertex to near-infinity.
try to split the mesh in half and check if the single parts are working again.
then reattach them
this bug was horrible and get us much pain
OK. The problem came back.
I wasn't in sub-object mode before applying the unwrap and the vertices aren't at 0,0. I can select the face in the edit UVW window and move it around so the definately aren't locked at 0,0. Is this what you mean?
None of the faces are hidden as suggested might be the problem.
I haven't changed the MatIDs for any faces.
If I press Ctrl-A all the verts are selected including the ones I can't manually select.
- Switch to another rendering method. Software, OpenGL.
(Customize > Preferences > Viewports tab > Choose Driver > Revert from Direct3D)
- Update video drivers.
- Reset Xform (utilities tab, little hammer) collapse stack.
- Reset scale and transform (hirearchy tab, 4 little boxes).
- Create a new primitive shape, apply edit poly, attach your mesh to it, delete the shape in element mode so only your mesh remains.
- Upgrade, there have been some pretty big advancements to unwrapUVW since 9.
What Ghostscape suggest is that your W might be set to an annoying value. Try selecting these guys using control-A, then switch to a mode showing W (If I remeber correctly Max let you chose what plane to adjust, UV or UW or VW) to solve things in that space. Or simply, type in 0 as a value for W. It should 'flatten back' your UVs to ... UV.
Good luck!
to counter it, collapse stack, convert to editable mesh, select all vertices, and do a weld with the lowest possible weld treshold.
this usually starts happending after you've modeled a while, and the cut tool accuracy slowly is reduced to the point where its impossible to cut in perspective view anymore.
if i do 56 cut to vertex operations, instead of connect-targetweld, i save 7.5 minutes of modeling time.
Most of the time if I need to create a line between the middle of two edges, I select both, and hit conect. Or, elect both, hit my shortcut to divide by either 2, 3 or 4 then connect. Since there is no vertex 'aiming' involved, it is safer.
I am not saying that cut is slow or anything. Just that in many apps, it is prone to create problems. I wish it didnt, but it does.
Cut in vertex mode is pretty much asking for a big pile of hurt and headache. Cut in edge mode instead it's much more predictable and reliable. I've never had edge mode cut freak out and try to assign the edge to an arbitrary point like it does in vert mode.
Also pay attention to the cursor when cutting it changes when you're over a vert or just an edge. If you're trying to hit a vert, wait for it to change before clicking.
it looks like this:
these problems doesn't happend in orthographic views, but i haven't found the hotkey assigment for orthographic projection.
btw. are we drifting away from the real topic? I want my daily UVW portion :poly124: